Originally Posted by
DePreach
It is a crats only way to mitigate damage. No heals, low hp, no shields.
This would nerf an already nerfed profession.
I also think all specials should have a 2:30 lockout, so using any special will lock out all other specials on a player, and heals... can we have a 2:30 lockout on heals? So when I am PvPing my opponent can only heal once every 2 or 3 minutes? Oooh same with GTH NSD Skill Nano and HP Drains, also any other debuffs which lower my crit, lower my NR
Ill thought through idea born from QQ. There are plenty of items that give innate resistance, free movement stims that can remove chunks of time from snares, you just don't want to use either because it would lower your AR. The game is about compromise, you want the moon on a stick.