On nearly everything that's been discussed in this forum, there are two sides to the discussion. This means that nearly any change is going to upset someone. Upsetting customers is a bad (but occasionally necessary) thing, thus the developers have a hard job. What I'm hoping is that if we can compile a list of things that no one disagrees with, that may be useful to the developers. The following are things that I've seen put forward that I haven't seen someone disagree with. In the quite likely event someone has posted disagreement (or hasn't, but does in fact disagree) please post and I'll remove the item from the OP. This is completely open to trolling, so please only post disagreement if that's actually what you believe (and if you do actually disagree, please post). Disclosure: My main is an MP and my primary alt is an NT. Neither are TL7 yet.
After each item there is general agreement on I'll also post ideas that have been suggested to correct the problem if I'm aware of them. These usually do have people who disagree with them. None of the proposed solutions were originally my suggestion. The items are listed in random order.
Edit: someone disagrees with 1. Leaving in place so the thread makes sense, but not part of the list any longer.
1. Ranged Adventurers are presently too strong. <- Not a consensus opinion (see post 3 in the thread)
2. The Nanomage primary genome perk action Synthesize creates a gap between nanomage NTs and other NTs and should be adjusted.
Proposed solution (I've not seen anyone disagree with this one, but I'm not sure how many have read it): Remove the nano cost reduction, cut the nano damage modifier from 50 to 25, increase the duration from 10 seconds to 20 seconds.
3. Keepers have insufficient offense in PvP (especially below TL7)
Proposed solutions: Not familiar with TL7 suggestions, but it has been proposed that weaker versions of TL7 perk actions be made available at TL5 and I don't recall anyone challenging that.
4. Shades are relatively gimp before TL7
I'm not familiar with proposed solutions here.
5. GTH is too strong (opinions vary wildly on how much too strong)
Proposed solutions: All over the map, but I haven't seen anyone who opposed shortening the duration.
6. Constant Barrage is too strong (opinions vary even more wildly on how much too strong)
Proposed solutions: The only one that I've not seen anyone oppose is to cut the duration of the NR debuff.