Eroz, finally 220/26/70 Adventurer & proud General of Regulators on ex-RK2 (outdated) equip
Rokroland, 170 Engineer No more crab for j00 Northern Front on ex-RK2
Ranged roxxorz!
Sig last updated properly when West Athens still had people sitting about the subway.
Brad L. McAtee / Kintaii
Former Senior AO Designer & Jack of All Trades
(2007 - 2012)
~~ Twitter :: Facebook :: Norse Noir ~~
Do you know how bad that sounds?
"Lolol, Atroxs used this perk and it results in most everything being dead so we removed its downsides because there's no reason to punish them for using their emergency button without anyone around to help punish them (BECAUSE THEY KILLED THEM ALL)."
Emergency? What was the emergency? That they had the sudden need to slaughter everyone around them so that they could safely AFK and get their lunch from the microwave?
If it's supposed to be an emergency "boost of survival (via killing)" then make it only be usable when they actually need it not just as a passing fancy. As it stands now they could have a pocket doc keeping them at full health and they can still pop MR and slaughter everyone. To me, that's not an emergency button that's an "I win" button.
And from my understanding balance is about not having "I win" buttons. Or at least giving one to everyone, not just one out of four breeds.
Enter the Information Age
Proc Descriptions
Hunt, and be hunted: The Hunting Grounds | Alien Tower Field :Aliens, that really invade!
Pet argo management: Servants Protection | Expand the Notum Silo :Make it worthwhile
Rimor
Tesgri - 220|17|58 (Omni Agent)
Leara - 220|25|62 (Omni Doctor)
Ponygirl - 220|25|56 (Omni Bureaucrat)
Means: "We have done way dumber things than this..."
I see you guys are still getting the shaft here.
It's not ok when you have:
Opi/NM/Soli perks about here on the scale of power, then moving up the scale............................................. ....................................Atrox is about here, just from Mongo Rage. Because it's a BREED perk. Not a profession perk. BREED.
Also what Ayria said. Does that mean I can have the nanodrain from NBS removed (as well as the lockout changed to 3 minutes) as well as instant recharge on CB, because you know, once I've used it, my target(s) are dead so, you know, why penalise me for using it? That's totally, utterly, flawed logic. I really question just how many people behind all this actually PvP regularly and it's the first time I've ever felt a real need to question that, apart from when the abomination of GTH appeared.
Nanos/Items/Research are all things we've seen zero, zip, nada documentation on, what we -have- seen is continued ignorance of all PERK BASED feedback from Keepers who currently play as well as Keepers who still have a 220/70/30 Keeper sitting on their account, stripped and inactive because we didn't all have the foresight to roll the Funcom Love Breed Atrox to fix all our perking issues.
Plus, it doesn't matter -what- you do to Keeper nanos/items/research so long as the problems innate to the Keeper perk layout remain, which given all the documentation we've seen around Keeper perks, DESPITE all the feedback, they still remain which means we've been completely ignored.
We've also seen FC's idea on "good nanos" for Keepers, or "mediocre to crap improvements for a HOLYWTF increase in casting requirements" so you will forgive us if this luke warm statement of "hey guys good stuff coming, just you wait!" doesn't make us pipe down and shut up.
Fix Keeper perks, or get the other non perk toolset changes made available pronto instead of changing the odd line/stat here and there across a few PDFs (a lot of which is still utterly vague btw, like how things scale depending on level, despite this complaint being leveled many times in the balance forum) so that we can then turn around and say yeah great but can you fix our perk issues now please?
I'm normally pretty defensive of most of the things Funcom do looking at the bigger picture, but right now this latest batch of docs just brings right back the pre Means adage of: "Funcom, putting the FU in FUn".
Also unless you're intending to slow PvP right down to a complete snails pace, which given the complete consequence free use of MR, you're not gonna, all the fancy new "if this or that or the other is running, UBERDAMAGE" is going to fall flat and rarely be used, just like it was rarely ever used before.
Don't ask for feedback if you're going to outright ignore it, or go straight on the defensive when it's given. Another good example is Quark Containment Field, not only have you nerfed an already largely useless outside of PvM perk root down to 10s duration, meaning even a lesser QL FM than 125 will instantly remove it, you -still- haven't listened to it needing to cast an additional affected by... on the target so that the next damage perk in the line can be used. Very few PvP people perk that line out, because by the time you get around to launching the damage perk, either the root has been removed with an easy click or the root never landed in the first place due to innate root resist.
and *sigh*.
Last edited by Hacre; Nov 13th, 2009 at 19:22:20.
Member of Spartans
Hacre/Solitus/Keeper/220/29/70 - Ninpopotamus/Solitus/NT/220/30/70 - Charmming/Opifex/Crat/220/30/70
Genius at work.
I love these boards sometimes - as always everyone is focusing on one change and meanwhile NTs getting mini-NBS every 2 minutes will quitely slip through unnoticed by everyone, only to launch new wave of THEY NUKE ME FOR OVER 9000000!! threads 2 months later.
What they did to MR doesnt' actually have any impact on balance at all.
In addition to the wobbly effect, could we have a "Mongo Fury" text floating above the players head? The Mongo line of taunt nanos and Mongo Rage have that floating text. Consistency is good.
Bio Shielding professions can throw up a Bio Cocoon, Bio Rejuvenation, Bio Regrowth counter. The new chaining and visual effects should make this easier to do.
A Nanomage can hit the opponent with Notum Domination. -1000 to inits is going to lessen the number of attacks the Atrox gets off under Mongo Range.
Optifex Blinded by Delights + Brimstone could open up the Atrox to more attacks by reducing defenses.
Solitus...meh. I'd fall back to my profession and group perks before using Solitus Genome perks to survive Mongo Rage.
Indeed. If Mongo Rage meant to be an emergency button, why is the recharge 3 minutes? That's 20 emergencies per hour. At 3 min recharge it's not an emergency action that you keep in reserve. Dimach is a much better example of an emergency button.
Glarawyn L220 OT Adventurer
It's good to be furry.
----
Lilredhot L220 OT Enforcer
Don't mind me, I tank without a helmet.
----
Gunslinger19 L150 OT Soldier
There's a word for people who think everyone's out to get them: perceptive.
New Engine - Announced: June 2007 ETA: Soon™ I'm speechless (June 2015)
Rebalancing - Announced: January 2009 ETA: December 21, 2012 Started! (April 2015)
New TL7 Pets - Announced: March 2009 ETA: Uh...
AS Changes - Announced: July 2009 ETA: TBA
Parry/Riposte - Announced: October 2009 ETA: ??? Did it! (April 2015)
Perk Changes - Announced: October 2009 ETA: Right after server merge Started! (April 2015)
Breed Change - Announced: November 2009 ETA: Hell freezing They did it!!! (Oct 2012)
Beta Server - Announced: January 2010 ETA: Pigs Flying Did it! (Feb 2014)
I'm a littlebit curious about traders after these changes.
Right now, half of the professions will evade all our DD perks except easy shot, which does like.. 1500 pvp damage.
This means that against half the professions in AO, we only have AS and easy shot as any dependable source of damage.
After all these changes, Easy shot checks 100% duck exp (it was 5%), which means it will also not land, just like the rest of our perks. AS will be changed to 3s "cast time" for the initial attack and then a nerfed version of AS after that, if I understood it right.
So all in all, we can't really do any useful damage to half the professions after these changes.
Anyone with a defensive rating above 3k, which is easy to get, will apparently take veeeery little damage from a trader
My trader has 2850 AR with both divest and plunder running. Sounds like we're only going to be able to do any dependable damage against docs and soldiers.
Last edited by Wrangeline; Nov 13th, 2009 at 19:36:59.
Veteran of Equilibrium
Mini NBS every 2 minutes? You're referring to Program Overload which is not changing aside from the 1% chance to NSD us, yes? A net 10% nano damage bonus is a "mini NBS" in your eyes when NBS is a 100% net increase in damage in PvP?
:facepalm: weren't you a professional?
Also, why are Nanomages getting UBT-in-a-perk?
Member of Spartans
Hacre/Solitus/Keeper/220/29/70 - Ninpopotamus/Solitus/NT/220/30/70 - Charmming/Opifex/Crat/220/30/70
Genius at work.
Member of Spartans
Hacre/Solitus/Keeper/220/29/70 - Ninpopotamus/Solitus/NT/220/30/70 - Charmming/Opifex/Crat/220/30/70
Genius at work.
I agree with Nick....
Also...
Everyone, please do some memory exercises, the whole reason the documentation was delayed at start was because they were making large changes, and now you are all "OMFG OTHER CHANGES!?" It makes you all look very very dumb and doesn't show much hope for FC getting accurate balance input.
"A whole new place to run around for ages in then die suddenly without warning."
"I know who coded pet pathing... and when I see him I say "/follow" and I start waling in to walls :P"
The "Trolls" option is incorrect. The term trolls is not used to describe the gathering of information on the Internet.
<@Kintaii> L2P
Tbh I don't understand all the whines about MR. (I even unperked it already)
I see 1 person use Mongo Rage for every 30 people I see use Dance of Fools.
Mongo Rage has (had) draw backs, Dance of Fools does not.
Mongo Rage is very short duration, really obvious to see. Dance of Fools is 4x the duaration and harder to pin-point, impossible to be 100% sure.
Mongo rage = 10 perks, Dance of Fools = 4 perks. The passive benefits from those perks, are much greater for Acrobat then for Atrox Primary.
Mongo Rage allows for one alpha to land, Dance of Fools allows for 10 alphas to /fail.
Mongo Rage requires you to stay near your target to benefit from it, Dance of Fools does not.
Every time you die to someone with Mongo Rage...How many people do you think killed you, or got away from you because of Dance of Fools...?
Tbh, I would like to see them both removed from the game. But you can't nerf one without nerfing the other. You evaders are gonna dig your own grave... I won't mind. 8p
Herk Mad! Herk Crush!!
Main: Herkulease
Alts:
Toba
Cosmicmayhem
Wantsumore
Blessfu
We evidently asked for it. So blame the community for begging for scraps more than FC for throwing them down.
Oct. 16th
They have also said more than once I believe that the balancing will effect more than just perks but nanos, items and such as well. Why do I seem to be the only one that remembers that and keeps telling people about it?
Also what we have seen thus far may not even amount to half of the total changes. We have only seen some of the perk changes I believe and those could be changed further as they keep saying. We've still not seen any nano changes, research changes and item changes plus maybe others so there could be far more changes in coming than have been made available at this point.
Last edited by PhoenixOfAges; Nov 13th, 2009 at 20:14:17.
I wonder if he's referring to the 50% nanodamage buff from primary genome or 25% damage-to-nano from secondary?
Imo +50% damage is nothing compared to +1500 aao which allows profs with high DD perks land like 500% of the Damage they'd do if they couldn't perk the target?
Techno "Calamite" Witch -- 220/22 soli crat
Hbar -- 220/28 nano NT
Electropanic -- 170/17 opi NT
Insanenomore - 174/17 soli engi
Darksmile -- 220/21 nano enf
Drifting -- 150/8 nano MP
~~~~~~~~~~~~~~~~~~~~
got more, but don't remember their names
1. There is no emergency defense similar to +1500 AAO from breed perks. Even Solitus one adding just +125.
2. They already have "Mongo Rage" text on atrox head, and this wont stop them use MR and kill much easier even under debuff. So it become much easier for now. If i remember right, you guys, dont want balance PvP in 1 in 1 situation. But all that visual signalisation work only in 1 vs 1 PvP. No chance to see any of this visuals in mass-PvP, when all peoples in morphs, running around and such.
Yeah I just saw that, but that's not an NT perk. Not all NTs have access to it, unlike profession or group perks. It's as silly as saying Mongo Rage is a Keeper perk.
In fact it's serving to push NM NTs even further from the Solitus/Opifex pack. As it stands now the Soli genome perks and slightly better HP sort of make up for not having NM cocoon/better DtN/better nano cost cap. % nanodamage stuff should be prof or group specific imo, especially as +25% (pvp) is better than all the self temporary perk nanodamage % buffs an NT has access to -combined-.
Having things on a Genome line that are -better- than anything a profession line can do is highly stupid. Things like +25% nano damage (PvP), +1500 aao...just, what? 3 professions benefit from +nanodamage, it should be on a group, not a breed and +25% in one perk for PvP damage is serious overkill, considering it will stack with Program Overload and Knowledge Enhancer for 10%+25%+7.5%=42.5% nanodamage bonus, on top of the +7.5% nano vulnerability perk as well.
Twice your runspeed, snare on fear...
Last edited by Hacre; Nov 13th, 2009 at 20:29:31.
Member of Spartans
Hacre/Solitus/Keeper/220/29/70 - Ninpopotamus/Solitus/NT/220/30/70 - Charmming/Opifex/Crat/220/30/70
Genius at work.
Percentage based damage boosts aren't halved in PVP. The amount of total damage is of course halved, but it doesn't mean it's 25%.
If you have a nuke that does 100 PVM damage and you have a 50% modifier, you'll do 150 points of damage.
In PVP you'll do 50 PVP damage, then with 50% you'll do 75 total. 75 being half of 150, this works out
Nanomage Primary: Notum Domination Run Speed: -1000, All init types: -1000 15 seconds pvp
Opifex Secondary: Adapt 20 seconds (Absorbs one normal/special hit every four seconds)
Solitus Alpha: Sprained Ankle Root: 10 seconds pvp
It looks like they put in Emergency defenses similar to MR, if the target cant hit you MR is a waste.
"A whole new place to run around for ages in then die suddenly without warning."
"I know who coded pet pathing... and when I see him I say "/follow" and I start waling in to walls :P"
The "Trolls" option is incorrect. The term trolls is not used to describe the gathering of information on the Internet.
<@Kintaii> L2P