Whooot
Nerf edits though, they don't show up in "show latest posts"
Eroz, finally 220/26/70 Adventurer & proud General of Regulators on ex-RK2 (outdated) equip
Rokroland, 170 Engineer No more crab for j00 Northern Front on ex-RK2
Ranged roxxorz!
Sig last updated properly when West Athens still had people sitting about the subway.
I take better pictures then this!
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Old maintainer and hoster of Helpbot, Xyphos, AO Minecraft Server, AO Devs
Old dictator on Atlantean
It looks very nice. Will add a lot of atmosphere to the game
The Tir screenshots had some funky bumpmapping perhaps. On the brown tiles on the roof and such for example. Not sure if bumpmapping should be that big when viewed from that far away. Just a small niggle I wanted to comment on.
It looks very good though. Keep it up
Veteran of Equilibrium
I'm sorry, but we all know we get new water effects by now.
Anything else?
Seriously, these screen shots could have been taken two years ago.
why Why WHY ?!?!?!
Looks good for work in progress
Still, use some damn anti aliasing and high level texture filtering, or set your drivers to High Quality instead of Quality And don't use MS Paint to save the screenies
Thor Mastablasta Hammersmith - Level 220, AI 30, LE 70 Clan Atrox Nano Technician - Setup
The Red Brotherhood
I'm a Nano-Technician, don't ever expect me to fight unbuffed, alone or fair.
Means: about f'ing time :P
Satenia: heresy <3
Znore: Mastablasta <3
Kinkstaah: I have agro from many mobs ;(
Madarab: we are aoe class, we are supose to use pistols
Marxgorm: the NT toolset does not fit into my raiding tactics
Looking good. An ETA would be wonderful. It would be a nice Christmas present. , but it looks like spring 2010 is a better estimation. Then in spring we can say fall 2010 is the estimated time again if anyone is still playing. I don't like to complain but this seems to be taking forever. We love you funcom, and we want all of your friends and some population back. Front Burner FTW.
Agreed on that. Screens show the effects we allready knew been nicely ported to the new engine. It would be nice to see extra features like anti aliasing because that this stage it will be a huge improvement on graphic.
The bumb mapping (or paralax mapping? ) in Tir needs to be towned down a bit mayhaps.
last but not least: thanks for the screens!
Deadly Whisper - RK1
too many alts for to little space
// Break time //
/\/\ Newcomers Alliance General and LMAA co-founder /\/\
Froob for 3 years :
Gridpain, Nfurter, Slayie, Forcedevente, Asafart, Theshrike, Whipingwillow, Malaucrane, Karmapolice.
Sloob since 2009 :
Coredumped,Needleworkr,Weepinwilljr,Gridpainjr,Bet amale,Lackwit,Dusttodust, Ouvreboite,Boohoohoo,Asafurt,Whatsthat,Aziraphale
220, 220, 200, 164, 150, 116, 110, 82, 70, 57, 40, 21 ...
Exactly what, other than shadows, water, grass, and generally better effects were you expecting?
http://daggerxl.wordpress.com/ there, you can compare the project. That's an engine upgrade for an old RPG.
Thor Mastablasta Hammersmith - Level 220, AI 30, LE 70 Clan Atrox Nano Technician - Setup
The Red Brotherhood
I'm a Nano-Technician, don't ever expect me to fight unbuffed, alone or fair.
Means: about f'ing time :P
Satenia: heresy <3
Znore: Mastablasta <3
Kinkstaah: I have agro from many mobs ;(
Madarab: we are aoe class, we are supose to use pistols
Marxgorm: the NT toolset does not fit into my raiding tactics
Yeah, definitely doesn't look as good as what we saw of the old Ogre engine attempt, but that could have more to do with how far along they were in the process with Ogre vs Dreamworld.
Still, I no longer have any hope whatsoever for this. I mean come on, how long has it been since Silirrion announced they were developing a new engine...almost 3 years ago I think? Glad I wasn't holding my breath.
Autohead 220/30/70 Solitus Soldier - Synergy Factor
Auron 220/25 Keeper ::: Shadowslave 220/23 Shade ::: Radius 211/21 Nano-Technician
Sunza 207/21 Martial Artist ::: Voss 182/15 Engineer ::: Shadowhead 150/16 Agent
I noticed none of the lights seem to stick out anymore. The sign above whompa, the arena fence or any of the other lights in Tir. Will they actually look like they are giving off light when engine is done?
Major "Grimclaw" Sinister Solitus - Enforcer | Alucard "Opigrim" Ashwell Opifex - Shade | Queen "Shoomi" Hex Opifex - Keeper
Brad L. McAtee / Kintaii
Former Senior AO Designer & Jack of All Trades
(2007 - 2012)
~~ Twitter :: Facebook :: Norse Noir ~~
Answered my own question, basically 2.5 ago, June of 2007 as seen here... http://forums.anarchy-online.com/sho...d.php?t=498971
So "almost 3 years" is pretty accurate.
Autohead 220/30/70 Solitus Soldier - Synergy Factor
Auron 220/25 Keeper ::: Shadowslave 220/23 Shade ::: Radius 211/21 Nano-Technician
Sunza 207/21 Martial Artist ::: Voss 182/15 Engineer ::: Shadowhead 150/16 Agent