Honestly having a melee energy perk line available would definitely open up more weapon options. Personally I'd like to see something along these lines for a melee energy perk line.
Code:
Perk Level Level Available Perk Mods
1 10 Melee Energy 10
Energy Damage Modifier 1
Radiation Damage Modifier 1
2 30 Melee Energy 12
Energy Damage Modifier 4
Radiation Damage Modifier 4
Perk - Tazer
3 60 Melee Energy 13
Energy Damage Modifier 9
Radiation Damage Modifier 9
4 100 Melee Energy 15
Energy Damage Modifier 16
Radiation Damage Modifier 16
Perk - Super Charge
5 150 Melee Energy 18
Energy Damage Modifier 25
Radiation Damage Modifier 25
6 180 Melee Energy 22
Energy Damage Modifier 36
Radiation Damage Modifier 36
7 201 Melee Energy 25
Energy Damage Modifier 49
Radiation Damage Modifier 49
Perk - Cattle Prod
8 209 Melee Energy 45
Energy Damage Modifier 64
Radiation Damage Modifier 64
9 215 Melee Energy 55
Energy Damage Modifier 81
Radiation Damage Modifier 81
10 219 Melee Energy 85
Energy Damage Modifier 100
Radiation Damage Modifier 100
Perk - Overload
Code:
Tazer
Level 001: Damage: -20..-99
Taunt: 150
Level 100: Damage: -100..-399
Taunt: 600
Level 200: Damage: -500..-1499
Taunt: 2000
Level 220: Damage: -2500..-4999
Taunt: 4000
Stunned: 1 second
Recharge: 240 seconds
Code:
Super Charge
Energy Damage Modifier 200 @ level 200
Radiation Damage Modifier 200 @ level 200
Duration: 45 seconds
Recharge: 300 seconds
Code:
Cattle Prod
Level 001: Damage: -100..-600
Taunt: 225
Level 001: Damage: -400 - 1800
Taunt: 900
Level 001: Damage: -1600..-4800
Taunt: 3000
Level 001: Damage: -6400..-9600
Taunt: 6000
Recharge: 150 seconds
Code:
Overload
Energy Damage Modifier 400 @ level 200
Radiation Damage Modifier 400 @ level 200
Duration: 15 seconds
On Terminate: Melee Init: -5000
Set Damage Type To: Melee
Duration: 60 seconds
Recharge : 420 seconds
Obviously this perk line increases slightly more then standard perk lines at 300 instead of 200 due to the lack of melee energy support currently available.
The damage mods total up to 385 energy and radiation damage which all melee energy weapons use currently in the database. This is to help prevent someone from perking this line exclusively for the +damage. This also helps to balance the lower attack rating a person using a melee energy weapon would have.
The two direct damage perk actions have taunts associated with them making this a useful perk line for Enforcers though not being to over the top to prevent Meta-Physicist from using them with careful planning.
The other two perk actions are additional +damage perks. The first giving a similar damage boost to the of Suppressive Hoard with a slightly longer duration and recharge. The final perk action being a massive +damage boost for a short duration with a massive melee initiative debuff and damage type change associated with it forcing the player to decide on hitting harder versus faster.