I got an interesting idea floating around in my nugget, and it sorta hit me while we were discussing the new perk changes in the MP forums.
Since SL, the overall team desirability for MP's has really slowed down much of the levelling MP's progress. My trox mp, himself has been casting the same nuke since level 110, and hes now rounding the 219 bend. All in all, I would have to say that combined with the Redfire staff and low level min Zhok damage, that I can literally sit in LFT for hours if I chose to not display any proof of team viability.
A good amount of dialogue has been discussed for the offensive nanocasting qualities of the MP, and with the opening of our weapon lines, those that choose to keep a melee or ranged setup will benefit greatly, but what about "caster type/Creation weapon" MP's (I generalize to include shield/1hb/2hb creations).
Trance has become our answer. It solves quite a bit of the problems that some of the caster MP's have had in times of levelling, and that is low team desirability. I suggest a perk somewhere near the middle, with the idea that perhaps MP's can offer a +% nanodamage perk of some sort, so that casters within the team can take advantage of some nice ability to create a burst of damage in our ability to nuke opponents. It would be a nice addition to pretty much any team with casters in it. I realize that healing and nanohealing perks (our SS line) will receive a bit of a boost, but overall, its not enough to really get MP's looked at as a serious addition to teams. I don't particular see MP's as a doctor with pets.
Discuss?