At least, in my opinion. The perk changes look to be an overall nerf to Keepers, still needing a full 10 perks in lines to have them fully useful at TL7.
The Holy Mark debuffs still look like they won't land on people we need to land them on and will land on people we don't need to land them on, for the most part, aside from someone who's only a few points of def ahead of your AR.
Pain Lance and Slice and Dice nerfed, PL does flat out less damage and SnD only hits twice.
Curing Touch nerfed pretty heavily as well, needing 3k body dev skill (lol?) to heal for less than it heals for today (6k vs 6.9k).
I'm assuming this is due to the 20% max HP heal added to the AoR line, but with any useful lines still needing 10 perks a piece, I can't see a Keeper wanting to give up the defense from HM, the HP from Blessing, the AR from Reaver or the absorbs/regrowth from Bio especially now that Regrowth got the execute time adjusted. Particularly with Street Samurai having perks viable for PvP now but again, still needing 10 perks.
Not all doom and gloom, I see Purify was made somewhat useful, ie, at least land or have a chance to land now that it's based off AR and Force Opponent got some love.
Any other Keepers care to chime in?