What part of "to kill someone, you need to leave sneak" did you not understand?
Even if your target is at 25% hp when you unsneak, you hit them with a 30% capping AS, and instantly bites the dust, YOU STILL HAVE TO UNSNEAK.
If you play a sneaky profession and all you want to do is sneaking.. well, damn. I wonder how you ever even got to the point of equipping a rifle, let alone dinging 220... but wait, that's it! You didn't do any of that.
Instead, didn't you admit to account sharing in your previous post..?
..yes, you did.
NEWS FLASH: logging someone else's toon and playing it for one or two BS rounds, does not suddenly make you an expert of that profession.
But it gets better. Logging someone else's Agent, and then spending one or two BS rounds in sneak all the time, doesn't even deserve the label "testing": you might as well be /afk in Borealis, for all the experience you're going to get out of that.
Did I not make myself clear yet? To survive long enough to make a kill, after I have left sneak to press Q on my victim, I need to be able to take a few hits. If I'm not able to take a few hits, I'm dead before my alpha ever even starts tickle my target.
This is why Agents need a WORKING defense.
Read the OP, completely this time. Stop making statements about things you don't have the first clue about.
The only "nanos you have" for a defense, is Complete Healing. Read the OP if you want to know my reasoning.
Complete Healing is so easily disabled, it might as well not exist (except fighting a select few professions). Want to know how/why CH is so easily disabled? Read the OP.
..except, you can't stay sneaked all the time. Unsneaking and actually playing an Agent, you should try it.
No sh*t, Sherlock.
We were talking about cases where Agents do not have heals. This is:
a) After the profession rebalancing, when Complete Healing and related forms of healing get NERFED.
b) Right now, when we unsneak (yes, for a kill) and a random toon decides to land just about ANY debuff on us. Read OP again, thanks.
Perk speed going back to what it was for Agents? Lol, what.
This further confirms you've only been sneaking when you "tested" that 220 Agent. Agent perks are, and always have been, SLOW.
The only 1s perks we CURRENTLY have are snares (Soften Up, Tranquillizer) or Concussive Shot. There three together do not kill anything. Look at the setup in my signature, and click some of the perks to see what attack times they're currently at. Every single Agent or Group specific perk has a minimum of 3s casttime, excepting the aforementioned 3 perks.
No.
You're completely missing the point, again.
If you remove Complete Healing from Agents without adding anything new, they are left with NOTHING. N O T H I N G. No viable defense, at all.
This is what my reference was for: pre-LE Traders, MPs, NTs had no viable defense. Just like Agents without (working) CH.