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Thread: Sneak Attack

  1. #21
    Quote Originally Posted by Hacre View Post
    Gotta love it when people only look at the stats on a set of armour and completely fail to apply those stats to the bigger picture.

    Keepers/Shades/MAs/Enforcers packing armour like that, on top of the defensive ratings they can already get and the extra inits serving to make all but UBT/doc procs useless when it comes to debuffing inits, with AS being changed, would not be lending itself to actually balancing things. It would be ridiculous.

    Just off the top of my head, if I had armour like that for my Keeper, switch sleeves for Ofab (an extra 30 dodge over what you're asking for), dalja pants for an extra 20, dodge ranged rings, regular notucomm for +80, with all the aad and evades in my symbs I'd suddenly find my keeper wandering around with 3400 or so static dodge defense, that's before bringing blind rings and the Holy Mark aao debuffing perk and outside buffs/towers/evade procs into the picture.

    That's for a profession that's supposedly weak to ranged. MAs have greater dodge def than that, as do Shades and Enforcers wouldn't be far behind.

    You don't think that's overpowered? If you don't then you obviously have no interest in actually balancing anything at all.
    Gotta love it when people are totally forgetting a BIG part of what their argument is based on just to try to make a point.

    So a soldier can get 3600 static AR, an MP can get 3,7k static def, a trader can get... I'm not going to count... If you count drains in, it's too much of both off and def anyway... A fixer's def is ridiculous, NOBODY can perk them if they don't want to be perked, MR or not, crats' defense is retarded at best, not to mention a "lolmrisuseless" button that gives them OVER NINE THOU... Err... I mean over 3k aad, agents are quite easilly on par with enfs in matter of defense, and if not, it's ok, they all use UBT to make the few hits that go through a bit slower, a twinked ranged adv is unperkable, and can reach over 3,3k AR (That's with towers though, I think), engineers are now able to perk people they couldn't before, that they probably couldn't without the 45 AR from CSS, given they now have 80% perks...

    And afaik, the only ones from that list that aren't using CSS are the MPs I mentioned, but they got a plenty aad shield to make up for it. Now, imagine the same profs, without the BIG advantage CSS/CS is over CM/CC... Soldiers wouldn't kill everything x3 under a single AMS, including evaders, MPs would maybe be perkable by some people (I'm talking about good MPs, not the random noobs that slap on a Zset), traders would be what they are intended to, a support prof that criples people's defense, not that evades stuff with only one drain, fixers would at least not have 3,2k+ ar, and sitting might not mean /afk /win anymore, crats would maybe not land PM perks anymore (maybe ), agents wouldn't be an evade prof anymore, advs will not see much change, maybe a lower alpha due to some 100% perks not landing, and actually perkable by high AR profs, engies wouldn't have pet + pet + as + PM perks as a damage output, which would make people actually manage to get to them before dying.
    Quote Originally Posted by Brucelee2003 View Post
    If someone thinks he can win by dirty tricks - he totally wrong.
    Quote Originally Posted by Chrys View Post
    Damn nazis
    Edit: No Annarina we're not talking about you this time...

  2. #22
    Quote Originally Posted by notcrattey View Post
    Neither does SA
    I know, I never said it does.

    Neccoz...what? What's that got to do with melee professions would be OP with a melee version of CSS?

    Also, contradict yourself much? Without CSS Traders would be support profs that can cripple people...but with CSS they cripple people? Because if their target can't perk them, the target is crippled, if they can still perk them, well they're not exactly crippling much are they?

    I'm looking for someone who knows the Trader profession better than I do now, to come and point out that if one single drain was so powerful, how come they still try to land Plunder and the PvP drains, if as you seem to imply, they don't need to?

    Agents are on a par with Enforcers? ORLY? How come I can kill Agents but have a really hard time with Enforcers then?

    Crats can dodge MR, yes, if their timing is spot on, because there's no point popping DtB -after- the MR alpha started now is there? Besides, so what if they can dodge MR? They're a profession who rely more on aad than Fixers do. Who said pressing MR should be autowin?

    If you think losing 15 AR from CSS would stop the 80% check pistol perks from landing, you're sadly deluded.
    Last edited by Hacre; Oct 24th, 2009 at 20:46:55.
    Member of Spartans
    Hacre/Solitus/Keeper/220/29/70 - Ninpopotamus/Solitus/NT/220/30/70 - Charmming/Opifex/Crat/220/30/70
    Quote Originally Posted by randomalpha View Post
    in the end soldier is not Op or even near from that never was never will be just for the record only keepers are the ones before soldiers on the nerfest list
    Genius at work.

  3. #23
    Melee won't be able to interrupt the new AS?
    The Fine Arts:
    Mime | Surgery | Zen
    The Traitor


    Xirayne: I couldn't care less about who is clueless or what the exact definition "real" pvp is in ao, I want "fun" pvp!

  4. #24
    Quote Originally Posted by Hacre View Post
    Neccoz...what? What's that got to do with melee professions would be OP with a melee version of CSS?
    I don't see a single reason mentioned, that was valid, to say so. I mentioned a lot of things that happen because ranged have actually access to that armor melees don't. I gave arguments, you didn't.

    Quote Originally Posted by Hacre View Post
    Also, contradict yourself much? Without CSS Traders would be support profs that can cripple people...but with CSS they cripple people? Because if their target can't perk them, the target is crippled, if they can still perk them, well they're not exactly crippling much are they?
    So, if you can't heal (drains, gth), can't cast offensive nanos (drains, gth), can't cast defensive nanos (drains, gth), can't land regular hits (drains/ams drain), can't buff (drains, gth) (less important I guess, except if you're a prof which has stuff like... you know... ams, 65s long damage buffs, etc), can't hotswap (drains), can't move (roots), but can still perk the trader (MR, TS based perks, gimp trader, perks launched before drain(s)), that makes you not crippled? I'm sorry, but you are the one being delusional.

    Quote Originally Posted by Hacre View Post
    I'm looking for someone who knows the Trader profession better than I do now, to come and point out that if one single drain was so powerful, how come they still try to land Plunder and the PvP drains, if as you seem to imply, they don't need to?
    I do know it better than you, and the reasons traders try to cast plunder/pvp drains are:
    1. It adds 275 AR (Or/And 300 off/def)
    2. It adds 12% crit
    3. It adds 275 nanoskills
    4. Your roots depend on nanoskills (orly?)
    5. Your next target might have more NR, see 3.
    6. Your target might still use one or two things from his whole toolset
    7. Draining your initial target, who is already crippled, helps you against the ones that aren't

    Quote Originally Posted by Hacre View Post
    Agents are on a par with Enforcers? ORLY? How come I can kill Agents but have a really hard time with Enforcers then?
    I was speaking of static defense, obviously, you are just deforming my words to try to have ONE argument actually right.

    Quote Originally Posted by Hacre View Post
    Crats can dodge MR, yes, if their timing is spot on, because there's no point popping DtB -after- the MR alpha started now is there? Besides, so what if they can dodge MR? They're a profession who rely more on aad than Fixers do.
    Timing is a matter of skills and experience, if you expect the crat to not be spot on on DTB, you can expect the enf to not be spot on on MR. Delaying one means delaying the other, to make both players on the same level skill. Plus, crats are a rooting/snaring profession, and therefore most of the time a kiting profession, so rarely toe to toe, especially if the target is an atrox.

    Quote Originally Posted by Hacre View Post
    Who said pressing MR should be autowin?
    Ever played AO? I mean, since AI launch.

    Quote Originally Posted by Hacre View Post
    If you think losing 15 AR from CSS would stop the 80% check pistol perks from landing, you're sadly deluded.
    When we're talking about engineers who have crap AR, 20% difference is A LOT, especially since AAO IS NOT COUNTED IN THE AMS VS DMS PERCENTAGE AND IS THEREFORE ALWAYS 100% VS 100% AAD. Plus, once again, you are manipulating my words to fit yours, I said it could "probably" make the difference in perking vs not perking, against profs they might not be able to WITHOUT THE 105 AAO MELEES DO NOT HAVE ACCESS TO.


    Please, try to quote phrase by phrase, so you might actually read them and see I didn't say what you imply I did, and will just talk about something else that nobody talked about.
    Last edited by Neccoz; Oct 25th, 2009 at 05:53:22.
    Quote Originally Posted by Brucelee2003 View Post
    If someone thinks he can win by dirty tricks - he totally wrong.
    Quote Originally Posted by Chrys View Post
    Damn nazis
    Edit: No Annarina we're not talking about you this time...

  5. #25
    would love faster snk recharge ill even settle for 20s.. but this is a great idea
    Quote Originally Posted by McKnuckleSamwich View Post
    Aimed shot to me is not "I'm running in circles and I'm dressed like a big effing slobbering dog with two heads and I can't barely tell my ass from my face and I can see through walls but I can't hold a gun, but I can stop for a half second and aim out my ass at you and pop you for 10k PVP damage because FC thinks two headed dogs are cute and I'm an advy, why don't you just give me your PVP points because you'll never kill me even with a zerg"

  6. #26
    lol, hacre

    adding 90 def for enforcers or keepers would "massively overpower" them?

    I put up a transfer tower the other day. Maybe you should do that, and your keeper would then be "ridicously overpowered" and you'd be fixed, impervious to ranged fire!
    Don't be lonely anymore.

    Look at your post, now back at mine. Now back to your post, now back at mine. Sadly, yours isn't mine, but if you stopped trolling and started posting legitimate comments it could look like mine. Look down, back up, where are you? You're scrolling through posts, reading the posts your posts could look like. Back at mine, it's a reply saying something you want to hear. Look again, my reply is now diamonds. Anything is possible when you think before you post.

  7. #27
    well the excuse has always been that "melee has bigger perk alpha" or more regular damage which might have been true some bunch years ago but nowdays and especially with the proposed changes has no merit to it whatsoever, bump for 11s SA (or 40s AS/FA)

  8. #28

    Thumbs down

    no no no no no no no.

    In the future of AO, we're moving away from capped hits and capped specials.

    If anything, keep SA recahrge the same, but change AS to a 40 second max recharge as well.

    All the capped hits and crap just screw the game up.

  9. #29
    I used to think this would be a good idea, but really, SA is not one of those specials that you just smash buttons constantly not knowing if it's rdy or not, you have to time it, plan on when you use it, it's one of the few things that take some foresight and creativity to get the most out of anymore. I have to agree, I'd rather see other specials adjusted before SA; or at least a very minor improvement allowing higher SA skill to shave off 5-10 seconds at most.
    AO: ▐ Renamed 220/30 adv▐ Giit 200/30 NT game over setup▐ Somethiing 199/21 Confused Sold▐ Sixunder 158/21 tard ▐ Eightup 150/20 flex▐ Giitjiit 57/6 NT▐
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