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Thread: New changes and the Tl5 Enforcer

  1. #1

    New changes and the Tl5 Enforcer

    From my interpretation of the documentation AAO will no longer be affecting ai perks twice and it will also no longer be affecting perks that check a weapon skill as an attack skill.

    As a tl5 enforcer this means that perks will not land on pretty much anything in an evade setup, perking advies or mas would be a thing of the past.

    A 1he enfo would have around 1500ish AR on normal perks, a 1hb one would have a little more. This isnt enough to land anything unless the def checks are changed considerably, even then it wouldnt be enough to land it on advies or martial artists through even limber.

    Ai perks would perhaps still land on advies but probably not on decent mas through limber.

    This criples the offensive abilities of a tl5 enforcer to a great extent as we depend on our perks a lot. An enforcer in an all out offensive swap with towers will have around 2050ish ar on ai perks and 1.5k (!) ar on perks checking weapon specials.

    Though the 2050 ar on ai perks seems intimidating, even MPs can reach that amount of defense on evade clsc, meaning we perhaps cannot perk them with even ai perks soon. If an MP can get this much then a MA or Adv can get more as they have the acrobat and CiB (Ma only).

    And all this is in an all out offensive swap, something the enforcer does not want to be in always. Though these changes might not be seen as game breaking at tl7, they are at tl5 for sure (imho) where a great many things depend on perks.

    So all i want to know is, is my interpretation of this perk document correct? and if not. where have i wrongly done so

  2. #2
    Quote Originally Posted by Gawwwd View Post
    it will also no longer be affecting perks that check a weapon skill as an attack skill.
    Wrong. AAO will still be counted for those


  3. #3
    Quote Originally Posted by Phargus View Post
    Wrong. AAO will still be counted for those
    Really? thats great =D

  4. #4
    AAO will still be counted, but as it stands the AAO is counted twice on ai perks, this means that if say u have 450 AAO it is counted as 900, so u gain an extra 450 to ur normal AR in checks, wat they plan on doing is making it that the ai perks do not check aao twice, but just once.

    this however will put ai perks on same par as ur regular perks and will more then likely still be resisted by ma/adv.

    means has said in those perk documents that it will be only counted once but the defence check may be lowered to make up for that fact. so we can only sit back and hope
    Shadwstalker - In before agents are cool again! http://auno.org/ao/equip.php?saveid=171841
    Imsoparanoid - gimpeh http://auno.org/ao/equip.php?saveid=128791
    Shadwenf - gimpeh http://auno.org/ao/equip.php?saveid=133295

  5. #5
    May the Sploitz be with u Ciex's Avatar
    Without those ai perks and mutate it will be not possible to beat an advy at tl5 as an enf.
    Asasello, Sottcapo, Ciex, Rychu, Ciek, Zomowiec, Ciekafsky, Rysiek, Chinaski, Libertarian, Propertarian.

  6. #6
    When Attack Modifier is used as attack skill, Add All Offense (AAO) is
    counted twice. This will no longer happen.

     Perks that have previously been easy to land because of this will
    have a lower defense check.

    from perk overview document, so hopefully it will have aao check once but the def checks are lowered to the point where we can still hit advys/mas thru limber.
    Shadwstalker - In before agents are cool again! http://auno.org/ao/equip.php?saveid=171841
    Imsoparanoid - gimpeh http://auno.org/ao/equip.php?saveid=128791
    Shadwenf - gimpeh http://auno.org/ao/equip.php?saveid=133295

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