In the original form, Shadow Bullet checked 20% dodge, but the new 100% isn't shown in red font.
In the original form, Assassinate had a 15% hp check, but this is not noted in struck-out red font.
In the original form, Shadow Bullet checked 20% dodge, but the new 100% isn't shown in red font.
In the original form, Assassinate had a 15% hp check, but this is not noted in struck-out red font.
Executing Nano Program: Gift of Assurance. Target has not enough nano controlling units (NCU) left. Swordbreaker: Not enough NCU. O_o Fixichong: FFS Fixichong: ive failed as a fixer Fixichong: i quit
One of the first of those people who put the Infused Dust Brigade Engineer Pistol (2,7k ME/EE making req) + Infused Master Engineer Pistol on the same Engineer before any updates that fixed anything (including the original sync issues inside the DB instance), lolz!11
Will be interesting to see if the 15% check being removed is intentional, or an oversight. They changed DS to 50%, I initially read this as it was intended to simply not have a check.
Changes are interesting for agent perks, but ultimately still useless as the real issue is crap agent AR over anything else.
Never in a hurry, I'm just moving fast
I think it is intended, just like Obliterate for MAs. However, I have to disagree on the AR part. Tell me, how much AR can you get, if you drop the evade gear for a full offensive gear and go fp trader/enf? I'm pretty sure it's more than decent... The problem therefore becomes that agents are too used to FP sold, TP doc as a win win solution.
It's not an error, just %HP check removed (i hope it will stay). Or maybe it's unfinished and being same as DS now , 15 and 50% checks.
CS and Tranq is getting nerfed. CS should remain 1sec execute and get def check lowered, because AS+AAO(now) is much more, than Rifle+AAO(in changes). 2s execute is bad imho.
In my point of view, system of perk landing should be changed in part of 100% perk land, if AR>Def or 100% perk resist if AR<Def. It should be like regulars/specials.
Just give flat amount of AR to agent do not solve problem, it's just bump us to OP with this system. It should be temp gain AR perk (let's say add 400 Rifle to Recalibrate ) or temp debuff dodge from target (like add -dodge to Tranq and SU).
Ofc i need real test it before say, how bad, or how good we are with new system. But now i like it more, than what we have now. Wtb it on testserver.
Last edited by Berserkmc; Oct 17th, 2009 at 10:44:16.
No, the point of my post is that in the perk changes document, some of the properties of the original perk have neither been struck out, nor retained. Thus, it could be misleading.
Edit: For Neccoz:
This endgame (opi) agent AR setup, using TP Soldier, is 14.7k HP and 3264/3455 Rifle/AS AR.
http://auno.org/ao/equip.php?saveid=145159
However, this is a very poor setup to pvp in due to the absolutely horrible HP. Even in mimic doc you won't break 17k hp, and the AR boost isn't worth it. You'll perk agents with far lower, and the AR won't be enough to perk crats, advs, mas, or shield mps. But, to take it to an extreme condition, let's go mimic trader instead of doc.
In mimic trader, this gains 420 rifle skill, to reach 3684 rifle AR. Now you can perk all kinds of things But, you're at 14.7k hp and you don't have heals evades, or survival perks. This is utter suicide.
To be fair, Torakx has been pushing for a trader-based evade setup for a bit, but it requires further access to trader healing and draining toolset to be somewhat viable.
To simulate the level of survival associated with this on your MA, you can remove almost all your evade gear, including Larm symbiant, deperk acro/cib, and ipr BM. At this point, you'll have about the same healing, defense, and hp as the agent in a full AR setup.
Full AR Agent is a good theory; it just doesn't work in practice.
Last edited by srompu; Oct 17th, 2009 at 19:26:53.