Originally Posted by
Aethyrguard
Very good points in this thread. I disagree on newbie island tho. I hate it. Worst intro to a sci-fi game ever.
Fully revised Post:
Starting at post character creation arrival to RK -
The three sides:
Omni-Tek:
Starting point: Omni-tek Facility
Designation: New Employee - Corporate Orientation.
Localization Description: A small room with Omni-Tek propaganda on the walls. A small desk with an NPC seated like a receptionist that greets the player after moving with a popup quest box. A single door leading out to an Omni Training Facility.
Interaction with the Omni-Tek training NPC: The NPC will introduce the player to the current situation on Rubika politically. The NPC would then introduce the player to the various Omni-tek divisions: Omni-Pol, Omni-Trans, Omni-Med, Omni-Mining, etc with a brief overview on each that can be selected and read before choosing a path. After introducing the player to these divisions they would be given a choice of which to enroll with (this is important for new quests & profession quests to be added to the game for the levels 1-200). After the player makes their selection they are given a new employee kit with starting items that reflect their choice. Examples: Omni-med social back item(robe), Omni-Pol social back item(armor), Omni-Mining Social back item (armor), etc, along with their first set of profession specific newbie items. The NPC would then give them a key to the door behind them with a quest to complete basic training.
Basic Training Overview:
Overview: I will use two examples, Doctors (Omni-Med) and Soldier (Clan-Sentinels).
Part 1 - Depending on the profession/department choice (either or both?) a unique instance would be generated fitting their selection (If you recall in the randomly generated RK missions there are several rooms totally fitting to this entire sequence that could be used without any new asset creation).
Part 2
Doctors would be given a med lab stylized room which would give them a crash course in healing and using init buffs/debuffs as well as HoTs & DoTs in a series of progressing steps accessible by passing and getting the key to the next room. This NPC would show them their Skills window and explain IP spending and point out the most important attributes to IP for their profession. Base stats, Comp Lit, Treatment, <profession specific nanolines>, <typical weapon stats + specials>, <appropriate Initiatives>, <appropriate evades if relavent to the profession>. It would explain that you can use nanokits/stims to regain lost HP/Nano as well as how to use them. (after selecting a department they would become level 2)
The first room: The purpose of this room would introduce them to healing. Several dying patients would be on med lab tables who have DoT's on them that last a particular duration. Their quest would be to keep say "5" patients alive. The NPC would instruct them on how to locate their NCU Programs window, find their HoTs and their Healing nanos as well as how to place them in the bar, target and cast. After keeping the five patients alive (note five others is typical for a team hence the selection of this number) through the DoT effects they are rewarded with some Victory Points, XP (move them to level 3), Money, one or more pieces of profession specific armor, one or more profesion specific implant(s), and a new low level nano used in the next segment.
The second room: The purpose of this room would be to introduce them to Initiatives debuffs. This room could have an NPC Omni-Pol guard in it who are being fired on by a group of turrets. They would be asked to debuff the Turrets with their nano to see the effects of inits on attack speed. After successfully debuffing all of the turrets (3-5?) they would be given their quest reward of VP, XP (move to level 4), Money, New armor pieces, New implants, new nano, along with a new quest and key to the next door.
The third room: The purpose of this room would be to introduce them to their DoTs. They would be presented with a group of low HP NPC's "robot droids" which do not attack but have low NR to easily land DoTs. After landing their DoT on each of the droids they would be given their reward of VP, XP (move to level 5), Money, New armors, New implants, New nano, along with a new quest, key to the next door and a weapon.
The fourth room: The purpose of this room would be to introduce the player to combat mechanics. There would be an NPC in the room which would explain their weapon specials to them and the later importance of perks (hint hint tease froobs here). They would have a few droids to kill for the quest reward of VP, XP, their final armor pieces giving them a complete set of basic starter armor that has very low but simple buffs to their profession specific stats, (BM/MC/Inits/-%nanocost, etc. Nothing too OP just enough to give them the idea of what stats on armor are important to their profession and to be looking for in the future), their starter Computer Deck, NCU memories, and a simple HUD item (Nano/range meter, or something similar) a quest and the key to the final room.
The fifth and final room: The purpose of this room would introduce the person to using their computer deck, ncu memories, HUD items and how to use a surgery clinic (located in the final room with them at this point) to install implants. They would be rewarded with a token board with their very first side token (boosted to give a lvl 1 board immediately so advantages can be seen on them, many newbies delete it and I have heard of them deleting tokens too because they don't understand what they are/do) and instructed to use it by right clicking it, then telling them to target themselves and hit "t" to see their current information.
Final moments of Newbie land: They are then congradulated on their completion of orientation and then given a quest to inspect the subways and arrive infront of the subways after exiting this last room. At the door of the subway will be a quest giver that the last quest pointed them too. This person will give them some baby quests to upgrade their newbie items they just received in the orientation for hunting in the subways.
{Whew that was a huge one need to take a short break but want this saved.. come back for more later}