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Thread: Friday with Means - May 29th, 2009

  1. #1

    Funcom employee Friday with Means - May 29th, 2009

    NOTE

    For those attempting to convert their resource databases to log-in to the latest version on Test server:

    Make sure you have 2.5GB free space on the same drive as AO before starting the patch...or you might run into interesting issues that will be fixed in the next version.

    For those who run out of space and are unable to continue:

    Free up some more space...then:

    Inside your "cd_image\data\db" folder inside your Anarchy install folder:

    Rename the "old_rdb.dat" to "resourcedatabase.dat".
    AND
    Rename the "old_rdb.idx" to "resourcedatabase.idx".

    Then start the AO patching process again.

    This week:

    If all goes well with the above attempt to split the database...it should no longer be "full". This also means that the current version on test will contain the updated version of the "Sunrise Luxury Residence" apartments. Anyone who wants one on test can use an "Extruder Nutrition Bar" on the door of the apartment to get both their Access Key and their new "Phasefront Classic - Charon" limited edition vehicle. This of course will work differently once on Live...but a good deal on Test right for all our loyal testers. NOTE: Wait at least 30 seconds after logging in to do this process...this is also fixed in the next version.

    Planning began for implementation of the engine. Enno took a few days off to make us some new features between last week and now, including:
    - Specular and reflective textures for character models.
    - Addition and code support of new attractors for character models. (For boots, belts, thighs, calves (calfs?) upper arms and lower arms that will have additional real mesh items to display...ie: A belt component platform you can SEE on your character.)

    This was where I was truly sad to recognise the loss of time on the previous engine. What could have been done in terms of great new features in the same amount of time would have been great to have. Knowing it is the right decision doesn't make this loss any less painfull...but I'm sure it will be worth it in the long run.

    This Thursday there were only 6 spam messages total accross all Dimensions. The automated systems have not even been turned on yet. It feels good to make progress.

    Client side chat filter lesson from Macrosun for the upcoming client-side chat filter (currently on the Test Dimension):

    Basics:
    /filter enable - enables the filter.
    /filter disable - disables the filter without deleting any of the added filters.

    Adding and removing filtered words:
    /filter add <word> - adds a word to the filter.
    /filter list - lists all the active filters
    /filter del <number> - deletes the specified filter (where <number> is the line number from 'list').

    Simple example of filtering any line that includes the word 'bob':
    /filter clear
    /filter add bob
    /filter enable

    More advanced stuff:
    The chat filter supports a subset of regular expressions. AO is old, and so is our regex parser, so not everything will work as you'd expect in a more modern implementation. Escape sequences inside character sets might not work as epxected for example. The most common constructs should work though.

    Example that filters various variants of 'egpal', 'plox', 'plx', and 'plz':
    /filter clear
    /filter add [pP][lL1][oO0][xX]
    /filter add [pP][lL][xX]
    /filter add [pP][lL][zZ]
    /filter add [eE][- _.]*[gG][- _.]*[pP][- _.]*[aA][- _.]*[lL]
    /filter enable

    Other Work:

    This week was also consumed with finishing up some of the goodies for this years birthday. Thanks to the player who suggested that "Serenity Island" wouldn't be complete without some kind of "Montelban" style suit. (see the attatched image!)

    Work also continued on the level 150ish Shadowlands team instance to be released as part of the 18.X series.

    Balancing Efforts

    Some criticism (understatement) has been made concerning the "band-aid" style fixes to some professions. Keep in mind some of these changes ARE temporary while we work out the larger issues of retooling all specials and healing. A temporary fix means that the most affected professions can perform adequately while we make more significant changes without having to wait until we are done to be effective. Slapping an AS weapon on everyone is not the current team's idea of balance...big changes are necessary. We know and we are working on it.

    The monitoring of our new hosts indicates everything is going much better than we ever could have expected.

    All in all a good week with good progress. Feels like we are getting there.

    Thanks for coming with us!
    Last edited by Means; May 29th, 2009 at 16:38:01.
    Colin Cragg
    This "Means" Cake
    Past Game Director (2008-2011)

  2. #2
    Omg first, second time! I want pie Means!


    Oh and thanks for the engine update, looking awsome ;D


    And yeah it's "calves"
    Last edited by Alternity; May 29th, 2009 at 16:40:58.
    Darkempire 220/30/70 Agent
    {edited by Anarrina: see me if you have questions}
    When specifically asked for positive words, responding with a personal attack is incredibly rude and inappropriate. Please do not repeat such behavior.
    Quote Originally Posted by nums214 View Post
    If my wife never got preggo omni wouldn't have lost their fields. 2009 is pretty much when I quit.

  3. #3
    -second-

    All in all, things are looking good.
    Last edited by Zandibel; May 29th, 2009 at 16:48:06.

  4. #4
    Too late, good stuff anyway...
    Ekarona 220/30 Female Solitus Engineer, long term member of Northern Star and proper "poor" gimp.
    Ekaslave 220/low Female Solitus Trader, FLAT(TM) pricing TS, almost all can do!
    Ekaros almost there/almost there too Male Solitus Martial-Artist.
    Ekadv gimp/gimp Female Opifex Adventurer

  5. #5

    Funcom employee

    I am on the first page!

  6. #6
    Holy crap Zee! Kudos on your own addition to the game! lol
    Towerblock, 220/30/70 Engineer
    President of Steadfast

    And way too many alts...

  7. #7
    Awesome suit and thank you for the clarification on pistol professions. I really want a pistol adv to be my next major character. That is excellent news.

  8. #8
    Quote Originally Posted by Means View Post
    Some criticism (understatement) has been made concerning the "band-aid" style fixes to some professions. Keep in mind some of these changes ARE temporary while we work out the larger issues of retooling all specials and healing. A temporary fix means that the most affected professions can perform adequately while we make more significant changes without having to wait until we are done to be effective. Slapping an AS weapon on everyone is not the current team's idea of balance...big changes are necessary. We know and we are working on it.
    Nice

    As for the suits, they are awesome!

    However, this makes me think of that womens clothing thread I made in suggestion section. Will there be any female clothes of equal style added as well?
    Veteran of Equilibrium

  9. #9

  10. #10

    Talking

    OMG White suits look yummy! Trox is huggable! Gimmeh!
    ***My attention may be easy to get, but can you hold it?***

  11. #11
    Could someone please look into the issue of People of Rubi-Ka site not updating? Thanks.
    Autohead 220/30/70 Solitus Soldier - Synergy Factor
    Auron 220/25 Keeper ::: Shadowslave 220/23 Shade ::: Radius 211/21 Nano-Technician
    Sunza 207/21 Martial Artist ::: Voss 182/15 Engineer ::: Shadowhead 150/16 Agent

  12. #12
    Also... thinking about it.. couldn't you have made the door work with a lockpick rather than the extruder bar.... as everyone has one of them.

  13. #13
    @Means

    Get a yellow post-it note. Write "Don't forget to remove the extruder-bar access before patching it on live!"

    Then put it somewhere you will see it several times a day.

    Please don't forget!
    Veteran of Equilibrium

  14. #14
    IMO the SL instance shouldn't be level 150, will just add something else to do before the jump to 174/210, after you have done LE.
    Put it between 150-210 so there is something else to do on the grind.

  15. #15
    14th
    Last edited by reids; May 29th, 2009 at 17:02:40. Reason: doh i'm actually 14th!
    Deadfroobs - 18 agent- Work in progress
    Reidsangry - 30 enf - Work in progress
    Reidsmp - 76 mp
    Reidsagent - 95 agent/enf
    Reidsdrainz - 114 agent
    Reidscrat - 161 crat
    Reids - 218 crat
    Reidventurer - 220 advy
    Reidsma - 220 MA

  16. #16
    Quote Originally Posted by Means View Post
    Some criticism (understatement) has been made concerning the "band-aid" style fixes to some professions. Keep in mind some of these changes ARE temporary while we work out the larger issues of retooling all specials and healing.
    So can we assume that Aimed Shot is going to be getting a def check?
    Or are we going to have to prise the new AS pistols from the "Cold dead hands" of the people allready drooling over thier own engorged Epeens?
    Quote Originally Posted by egadsrk2 View Post
    In the case of this little drama, Party A created a situation. Party B perpetuated it with name calling. Party A finished it with violence...
    I was "party A"

  17. #17
    No one dares to ask.. but i'm a perv so i have to..

    Will new engine allow boucing boobies like in AoC ?

    *hides*

  18. #18
    Quote Originally Posted by krumpfwild View Post
    No one dares to ask.. but i'm a perv so i have to..

    Will new engine allow boucing boobies like in AoC ?

    *hides*
    But then for equalities sake, we would have to get bouncing atrox groins as well. Those cabbages don't really stay still when running and jumping you know!
    Veteran of Equilibrium

  19. #19
    /me goes looking for the AOID for Extruder Nutrition Bar.

  20. #20
    Quote Originally Posted by Means View Post
    NOTE


    Planning began for implementation of the engine. Enno took a few days off to make us some new features between last week and now, including:
    - Specular and reflective textures for character models.
    - Addition and code support of new attractors for character models. (For boots, belts, thighs, calves (calfs?) upper arms and lower arms that will have additional real mesh items to display...ie: A belt component platform you can SEE on your character.)
    Awesome, we can wear baby cows?

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