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Thread: Cryday with Means - May 15th, 2009

  1. #81
    Quote Originally Posted by Phatchick View Post
    on a pistol lol so your gonna stop stand still for more then a quick second and A-I-M with out running around like an idiot? Or just shot like a normal shot? Guess since its A-I-M-E-D you should be made tostop running turn and face your target wait while you sight in and then fire or would that ruin all your hopes of jsut being able to kite still lol


    and on a pistol? in one hand? ever fired a gun? A-I-M while holding 2? haha Just gtfo
    When you have traveled 20000 years into the future and get the chance experience how to fire the pistol from that time, let me know.

  2. #82
    Quote Originally Posted by Phargus View Post
    Chance of break on attack 100
    Chance of break on debuff 100
    Chance of break on nano 100

    Not really no...
    Than whats the point of having 90 refects ?

    Lmao at thread title change :P
    Quote Originally Posted by Means
    ...I can't code in better leadership for the Clan faction.

  3. #83
    Quote Originally Posted by shadowgod View Post
    i'm just going to say outright, who are you talking to, cause it sure aint me.

    besides the fact, i was most likely using bow before you even thought about playing an MP.
    who else in this thread's name starts with shadow? seriously? yes im talking to you.

    if you used bow way back in the day then you should know bow's with AS is nothing new for mp's, i dont understand your problem.

    Quote Originally Posted by Apothis1 View Post
    Honestly i can say that Tigress is far better than any rifle out there, the damage trumps the best rifle and even have higher crit, true your not as efficient with it, but isnt that the point? Shouldnt your weapon as a support proffession be less then mine(agent) as an artillery proffession, considering your damage is suppose to come from pets? Seem odd that agents get shoveled crap rifles with tiny crit modifiers and they hand MP's a roflstompskin Bow. I would lick a devs dirty feet for a week for the damage on the tigress. Granted yeah you have to implant AS, its your choice to sacrifice symbs to do so, and i agree if you make that sacrifice you have a right to AS, but honestly can you sit here and tell me that any proffession besides agent should be able to cap recycle time on AS? Giving traders AS was enough of a slap in the face, then to top it off MP's get a better weapon than us and can cap to 11 sec AS and do considerable damage with it. They need to put AS skill back where it belongs, reduce the multipliers and cap times so only agents can efficiently cap it at 11 seconds, and atleast make our damage template 25% better than other users. While your at it how about a rifle with a nice crit modifier like weve been asking for forever, the tigress has better crit than our rifles.

    /FLAME SHIELD ACTIVATED
    even with the tigers stats agents still do more dmg, our AR dmg is nerfed and i've never seen a mp with tigress critical like a agent can and often do.

    you're stuck on the tigress stats but if you look at the dmg it's still far inferior to what agents carry around.

    like you said sacrifices have to be made if you want lots of AS as a mp.

    as for our pets.. tell it to FC not us, depending on the situation pets usually only make up 50% or less of our dmg, how sad is that? and no thats not because of the tigress im talking over several weapon choices.

    a pet only mp will be at the bottom of the dd list, right down there with doc's and traders, only mp's dont have the valuable nano skill set that doc's have.. our heal pet can't even compare to a doc, and we can't mezz or wrangle like trader.

    our PvM NSD is worthless on 98% of the mobs out there, most mobs are either immune or has no actual effect in stopping them from doing something.
    not to mention it's hard to land on red mobs (which are the ones you're most likely to actually need it) our enhanced NSD has good land rates but only works for PvP, again most mobs dont even care about nsd anyway.

    our dmg debuff line is actually slightly helpful, i say slightly because when you're dealing with mobs handing out 5 or 6k+ dmg throwing -920 on them ain't so fantasic, doc's with UBT can get more done then our dmg reduction.

    we need that weapon to boost dmg in a team to keep us in the middle.

    then we have PvP which is another ball of wax, granted pet pathing has been greatly improved, but a weapon of your own is still needed, pets can be kited pretty easily, they are pretty easy to land nanos on.. Pets are a blessing and a curse, and a weak point in which every mp no matter how twinked will always share since other then RS pets do not improve given the same buffs from one mp to another that area will always be the same.

    except a 2 grafts and a perk, CoC is nice in pvp to let pets catch up but is hard to land, has long recharge, short duration so it's a big gamble.. which leaves other better options on the table.

    anyway as for agents loosing their identity i agree they should'nt just add AS to every weapon in the game, i agree with this, my only objection was shadows attitude like tigress started it all for mp's with bow.. when bow has had AS for a long time.

    i would suggest they give agents a 2nd aimed shot based attack.. like advy and shades get with sneak attack (they get back stab) this of course does'nt work usually in pvp unless they're attacking someone else which usually is not the case.

    perhaps something like "follow up" if target is'nt moving you can do a smaller aimshot after the first aim shot, say cap it at 3k

    but then i thought.. sneak attack has a cap of 40 seconds.. so i can't see any justification for giving agents a 2nd "aimed shot" like attack when it caps so much lower.

    i dont know what to tell you agents, i'd be in favor of moving AS cycle cap to 15-20 for every one else but agents, thats about the best i can do.
    Nanomage Meta-Physicist : Squad Commander [Famous Last Words] [RK2]
    Interested in applying? [Click Here]

  4. #84
    OK!!! If we are getting a sweet ass ride in AO, I wanna be able to pick up some Opifex chicks in the passenger side

  5. #85
    Quote Originally Posted by windcaster View Post
    who else in this thread's name starts with shadow? seriously? yes im talking to you.

    if you used bow way back in the day then you should know bow's with AS is nothing new for mp's, i dont understand your problem.
    i have no problem. hence why i think you're confusing me with someone else.

    Level 1 to 300 in 8 Years! Pwn!
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  6. #86
    Quote Originally Posted by shadowgod View Post
    i have no problem. hence why i think you're confusing me with someone else.
    ok i apologize i must have then, sorry.

    Quote Originally Posted by gatester View Post
    OK!!! If we are getting a sweet ass ride in AO, I wanna be able to pick up some Opifex chicks in the passenger side
    actually multi player vehicles would be cool, if they could pull it off.. +1 for multi player battle mechs also.
    Nanomage Meta-Physicist : Squad Commander [Famous Last Words] [RK2]
    Interested in applying? [Click Here]

  7. #87
    All this AS stuff and whining is really only an expression of the nature of a game as old as AO.

    Really, the best games are ones where "normal" damage =90% of your total damage and specials are just that.. SPECIAL.

    However as games age the inflate. We got Perks.. then perk alphas.. then everyone got HP boosts so to be effective you needed more damage... and onward it goes as everyone seeks to have capped, Sneak Attack, Aimedshot, full auto and burst on an enfo.

    Means.. seriously. Its absurd. You can either continue on our merry path.. or you could swing the biggest nerfbat ever seen in AO and knock everyone to the ground with a massive special nerf trippling or quadrupling. the cycle time on them across the board. Make ACs matter. And shift the game back to normal damge. Remove damage from PERKS. Thats right.. remove perk damage. Perks should be perks.. not primary damage means. Thats how 2he became so imballanced compaired to 2hb. 2HE strength was in its PERKS. This would go hand in hand with game wide nerfs on bonuses even to AI armor. The poking holes in AI armors. Add in suit penalties or something: This armor is made from Alien Bio Material, a living thing. However it is not fully compatable with human DNA and NANOBOTS and as such the more of it on the person the less controlled it is and the player recieves diminished returns. A full suit would still be good, but would suddenly not be as it is. OF course I am also for the mass-deequiping of every player in game to force out any sploited twinks.. but again that would /quit alot of people. SO you would need to /command Funcom Corporate Budget Request Form 10000000, reason: Advertising.

    If anything the only damage perks should be for special profs like shades. Which actually makes sense.. oddly enough shades should be perkmobiles its how they were made. Perks should be small bonuses to help a prof in one area or another. AKA. the bonuses and benies we see in the GENERAL perks should be the template by which all perks are managed (SMALL bonuses that can add up).

    Course the player bases WhineClub would hunt you down and eat your children. But sometimes its better to do the right thing than to be loved. Its better to do the right thing in the long picture and be hated in the short term.
    Quote Originally Posted by tweeeeeek View Post
    and everyone knows solsdiers dont think they just cast ams then roll face in keyboard for maximum efficiency
    Quote Originally Posted by Means
    I would have loved to see 18.0 finish up faster...but some "interesting" ways of playing the game were discovered that slowed the process slightly...in the same way as the pope is slightly Catholic.



    ..

  8. #88
    Quote Originally Posted by meatybtz View Post
    <SNIP>
    Its better to do the right thing in the long picture and be hated in the short term.
    this. seriously means, do the right thing.
    Quote Originally Posted by Perfekt View Post
    HEALTH WARNING: This reply was made on equipment that also produces sarcasm. Reply may contain bits of sarcasm as a result.
    Go go Godzilla! (Please)
    Please give us solo LE missions, FC
    Xaun's Big List O Suggestions

  9. #89
    Quote Originally Posted by meatybtz View Post
    A whole bunch of awesome!
    Seriously, great post. If you only read one post on this whole forum, I hope it's meatybtz.
    The Fine Arts:
    Mime | Surgery | Zen
    The Traitor


    Xirayne: I couldn't care less about who is clueless or what the exact definition "real" pvp is in ao, I want "fun" pvp!

  10. #90
    Quote Originally Posted by meatybtz View Post
    Its better to do the right thing in the long picture and be hated in the short term.
    Works if you run a church. Might not if you run a business. Especially if its already half deserted and switching to services of another company takes few clicks.

    Some good points though. But, not sure if AO can take it.

  11. #91
    If even half that stuff happened, AO would collapse. It's currently riding itself on the free rein that all the points Meaty's made is giving players, and any cutoff with that would kill subscriptions very fast.
    [[ RYUAHN | 220/21 Opifex Trader
    == Proud Member of Core ==
    [[ ALASTROPHE | 220/15 Solitus Martial-Artist

    Quote Originally Posted by Raggy View Post
    There is literally nothing wrong with {Shutdown Skills} in it's current incarnation. What should be being looked at is the reason why it's needed so much. E.g, the incredible amount of Alpha being thrown around and the fickleness of Evade profs.
    Quote Originally Posted by Cratertina View Post
    I walk in to BS... could not perk people... with 3704 AR and 300 AAD drain... NT facerolled me, shade instagibbed me, after a few minutes I just decided not gonna bother.

  12. #92
    Quote Originally Posted by Saetos View Post
    If even half that stuff happened, AO would collapse. It's currently riding itself on the free rein that all the points Meaty's made is giving players, and any cutoff with that would kill subscriptions very fast.
    Exactly as he says.

    It would need to be worked into something major.. like new game engine + ADVERTISING. Something funcom doesnt do for AO.
    Quote Originally Posted by tweeeeeek View Post
    and everyone knows solsdiers dont think they just cast ams then roll face in keyboard for maximum efficiency
    Quote Originally Posted by Means
    I would have loved to see 18.0 finish up faster...but some "interesting" ways of playing the game were discovered that slowed the process slightly...in the same way as the pope is slightly Catholic.



    ..

  13. #93
    Quote Originally Posted by meatybtz View Post
    It would need to be worked into something major.. like new game engine + ADVERTISING. Something funcom doesnt do for AO.
    On that note, I hope they get the new engine done before they start an advertising blitz--otherwise we'll get nothing more than two weeks of extra crowds on newbie island and totw, followed by a return to curren t(or lower) populations. (You have to fix the reasons why people left before you can get a new crowd to stay.)

  14. #94
    The problem is the fix is what I suggested.

    The gameplay is old fashioned and very stale. Our tottering tower of power is unappealing to new players.

    To get new players we need to fix whats wrong. (like the AS debate)
    Fixing what is wrong will kill the game.

    Yeah.. its just screwed.....
    Quote Originally Posted by tweeeeeek View Post
    and everyone knows solsdiers dont think they just cast ams then roll face in keyboard for maximum efficiency
    Quote Originally Posted by Means
    I would have loved to see 18.0 finish up faster...but some "interesting" ways of playing the game were discovered that slowed the process slightly...in the same way as the pope is slightly Catholic.



    ..

  15. #95
    Quote Originally Posted by meatybtz View Post
    Exactly as he says.

    It would need to be worked into something major.. like new game engine + ADVERTISING. Something funcom doesnt do for AO.
    Something like AO 2
    Verta 220/30/70

  16. #96
    Quote Originally Posted by Verta View Post
    Something like AO 2
    They could implement an "AO 2" on a different server.

  17. #97
    meatybtz for spokesperson y0 heh.

    Yeah they really could(should?) start an ao 2 on a new server and advertise that one.
    With the fixed, and balanced game engine.
    Let the ones who want to stay on the stagnant servers do so.

    Hell lets just do a p-base wipe.
    The ones who have all the cool stuff tell everyone else how easy it is to do so they shouldn't mind
    I touched Death in a bad place.

    My corporate slavery came with a shiny decoder ring.

  18. #98
    screw that, they make a ao2 they better let us import our chars, i ain't starting over.

    although "the secret world" looks pretty cool, but fc has a not so good track record with new releases.
    Nanomage Meta-Physicist : Squad Commander [Famous Last Words] [RK2]
    Interested in applying? [Click Here]

  19. #99
    They did say Aimed Shot would get adjusted and it looks like the new AS pistol is suppose to be the new/updated craphandler we were told was coming. Although what they should do since they have added another AS weapon which will be used by many profs is adjust AS now as well. When we see what the new AS is suppose to be like it may cause the extreme whining caused by the AS pistol to die down some at least.


    In regards to meatybtz's post:
    The reason specials become such a big deal is that at 220 there are those running around able to use just about all of them through hot swapping as they have enough IP and bonuses from symbs, imps, gear, etc... to use just about all of them well. Heck, some enfs or shades use AS at times. They shouldn't restrict certain specials to certain profs as that would go against the open ended aspect of AO but they could adjust how well each special can work for each prof as some have suggested. It would be things like better/worse recharge times, higher/lower multipliers, max number of bullets hit with full auto and burst (burst is three normal hits), etc... This way all profs could use all the special but the "main intended" prof/profs would do the best damage with it and have the best recharge time.

    With perk damage I don't really think that needs to be stripped for all but shades. Imagine how long high lvl huge health bar mob fights would take if most profs lost perk attacks and all weapon specials cycled far longer. With things as they are some profs can only stand a chance against others due to what perk specials they have. Instead they could adjust some of the PvP mechanics since that's what you're basing your argument for that and the change to specials on.

    The problem we're having now is much of the old rules from the start of AO are still in use but people have a whole lot more than they did then. Symbs can give far more bonuses than imps. They have added twenty extra levels which works more like an extra hundred. Gear with bonuses to all sorts of things have been added in excess. Then perks and research can add many added bonuses and attacks. So they need to go back and update the old rules of how things work or strip a lot of those added things. Obviously the second would cause so much trouble they'd be insane to do so meaning changing the rules is the best option.


    AO 2:
    In regards to AO 2 that really does not seem necessary or wise. With a MMORPG all sorts of things or really everything is subject to change. So if the problem is some aspects of AO as it is rather than scrap the whole thing and start over may as well just adjust those things. A new version of a MMORPG is done if they want to take the title into a new direction making the game into a new beast entirely for the most part. So if they make another AO it's certain to be a dumbed down version as that is the trend of MMORPGs and what they've done with AO some already. So twinking and other things that define AO and turn people away due to the learning curve would be gone or nerfed to near oblivion. Then there's the community split, some would stick with the first, others would leave for the second. Look at AoC and the problems over there. Look at what happened with Ashren's Call 2. The world economy sucks right now so people and businesses are looking to spend less, not more. Things are running fairly smoothly over here, things are getting done and fixed so just let them fix up and update AO.

  20. #100
    Maybe AO2 sounds too radical with much resources to be invested.
    Nevertheless the background idea is to clean the game of grinding and offer a more entertaining way to fight mobs.
    Will that drive away people?
    I bet the new engine will not bring many new gamers.
    I don't see people who left the game complaining about engine but about the game play in general.

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