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Thread: Pistol Mastery in 18.1

  1. #1

    Pistol Mastery in 18.1

    Pistol Mastery fully opened to crats/MPs/Engs/Docs with perks updated (for the best damage pattern):

    Quick Shot: 2896-6436 damage, 80% check
    Double Shot: Health 3627-8061 damage, 80% check
    Deadeye: 3189-7086 damage * 2 (double d'oh!), 80% check
    220 Shade | 220 NT | 220 Crat | 220 Fixer | 220 Agent | 165 Adv

  2. #2
    There also are 2 new pistol perks in DB.

  3. #3
    That looks quite uber, actually. Woot. ^.^ Engi love at last!
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  4. #4
    Quote Originally Posted by IHaveHugeNick View Post
    There also are 2 new pistol perks in DB.
    thats for the new advy perk line lightstalker, its the same as shadowstalker but AS rather then SA.
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  5. #5
    Hmm, 3.3k AR nearing ;D

    Will give bit boost for my dmg.
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  6. #6
    Wow. Gimpiest weapon perkline just became really, really good... or it will, if those changes go live.

    Can crats get enough AR to use these effectively, even with 80% defcheck?
    <Lazy> who knew ao f*rum denizens were such homophobes?

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  7. #7
    Depends on solo or team. In a team my crat can see upwards of 3400-3500 easy and thats without CSS or CC.

    soo yeah.... reasonably well.
    Quote Originally Posted by tweeeeeek View Post
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  8. #8
    Crats can have ~2900 AR in a balanced setup.
    That means that you can perk up to ~3300 def (if target has 2k evades), basically everyone but adv/MA/crat/shade/fixer.
    220 Shade | 220 NT | 220 Crat | 220 Fixer | 220 Agent | 165 Adv

  9. #9
    Quote Originally Posted by Graftmage View Post
    Crats can have ~2900 AR in a balanced setup.
    That means that you can perk up to ~3300 def (if target has 2k evades), basically everyone but adv/MA/crat/shade/fixer.
    2900/.8 = 3625 perk AR

    That's 325 defense more than your estimate. Doesn't really change the list of profs you gave, but might push it a tad towards perking offensive shades and advys maybe.
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  10. #10
    Quote Originally Posted by SultryVoltron View Post
    2900/.8 = 3625 perk AR

    That's 325 defense more than your estimate. Doesn't really change the list of profs you gave, but might push it a tad towards perking offensive shades and advys maybe.
    Graft factored in AAD in his estimate, which counts as 100% def regardless of defcheck.
    <Lazy> who knew ao f*rum denizens were such homophobes?

    Lordstage Free to do anything
    Byracka iddqd
    Battlespork Eats what he kills
    Bloodforbaal Utter bastard
    Pinealgland Too weird to live, and too rare to die
    Dagenham Radioactive courier
    Fascinated Elderly nature enthusiast

  11. #11
    So it's basically the 1he line, except more damage, except range, except 80% def check instead of 100%, except AS instead of SA, and given exclusively to classes who don't need PVP damage?

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  12. #12
    Quote Originally Posted by Graftmage View Post
    Crats can have ~2900 AR in a balanced setup.
    That means that you can perk up to ~3300 def (if target has 2k evades), basically everyone but adv/MA/crat/shade/fixer.
    That's ~2900, at best, in a VIABLE setup IF you are opi. There is no such thing as balanced setup for crats.
    Last edited by ragerayden; May 18th, 2009 at 11:57:49.

  13. #13
    Quote Originally Posted by Graftmage View Post
    Pistol Mastery fully opened to crats/MPs/Engs/Docs with perks updated (for the best damage pattern):

    Quick Shot: 2896-6436 damage, 80% check
    Double Shot: Health 3627-8061 damage, 80% check
    Deadeye: 3189-7086 damage * 2 (double d'oh!), 80% check
    damage is awesome, go engis go!

  14. #14
    Quote Originally Posted by SultryVoltron View Post
    2900/.8 = 3625 perk AR

    That's 325 defense more than your estimate. Doesn't really change the list of profs you gave, but might push it a tad towards perking offensive shades and advys maybe.
    noob alert!
    220 Shade | 220 NT | 220 Crat | 220 Fixer | 220 Agent | 165 Adv

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