Well, of all the professions I have tried, Agent was the hardest to play, I will admit that I have not played a Shade though.
The new nanoes that Agents have gotten hold on indeed helps the leveling agent, no one is disagreeing on that.
It is a huge boost in an demographic that was thinning out.
Playing Agent was so hard that most dropped it. Hence only the hardcore players got through the lvling, not the new players.
Those hardcore players then, "
surprisingly", showed up as great killers in PVP, compared to professions where newcommers played too.
Here is a list of the unique downsides Agents have:
- Perks and Research are not tailored to the Professions they mimic. No extra heal % research when DOC, no extra reflect perks when Soldier, no cocoon when Adventurer..
- They have to spend IP on MANY nanoskills (two light blue, the rest dark blue).
- Permanent -125 to all nanoskills while in Mimic (NR 1 perk, which gives +300NR is -200 nano skills, meaning that agents are missing out on that extra nano resistance, as well as nano Attack Rating)
- Sneak attack is green, but the perks and nanoes support the light blue Rifle and Aimed Shot skills (Bow is another skill that is not dark blue).
- From lvl 1 to 150-60 (twink lvl 100) the Agent can not use combat nanoes, just long lasting buffs, because of the nano init penalty.
- Apart from Mongo, all the nanoes Agents Mimic are Rubi-Ka nanoes, that a lvl 170 can use. A lvl 220 Agent will have the same nanoes in mimic. The only improvement agents get from 170 to 220 is True Profession, a DOT that is not nano-cost efficient, a +dam line that is VERY IP expensive and new perks. Mongo is the only change to the Mimic setup.
Actually I think it is a fun challenge that the lower lvl agent has to think on just using long lasting buffs, but it indeed makes it harder than other professions.
No Calming, Rooting, Snareing or healing.. The cast times are too long in False Profession.
The above is a very short sentence though it has a HUGE impact on the game, having
no panic button, no healing other than HOTs, no emergency shields, snares or calming.
Agents have an easy time dieing because of that.
Agents are team players, very bad at soloing in the start to mid game.
After that they are OK, but not as great as the real professions.
We were not joking around when we in the Agent forum talked about how we logged on other toons than our agents to have an easy time.
Challenge is fun, I guess that is why we still play our agents.
But with time they have gotten worse and worse as Perks and Research is tailored to the other professions performances, meaning Agents get worse and worse at mimicing, compared to the real profession.
How many real DOCs do you see using Complete Healing and Lifegiving Elixir at lvl 220?
How many lvl 220 Soldiers use Total Mirror Shield?
How many lvl 220 Engies does not use a Bot?
How many lvl 220 MPs do not use there attack absorbers and only have lvl 100 pets?
To be honest: The profession that looks most like Agents is Trader, using RK nanoes far up to 200, but they have the Research and GTH advantage and at TL 6 get the Nanite Improved skill drainers, that Agents do not have. But that is just 3 more nanoes compared to an Agent Mimicing.
(they also have a couple of extra heals, nano HOT and the NR draining line, but compared to other professions that have a great advantage over Agents, the difference is less between a Mimiced Agent and a Trader)
Kind Regards
Ariensky
These viewpoints are based on interviews with newcommers other agents and people with multiple endgame toons, as well as having tried various professions in start to mid-game.