Is there a list somewhere that tells how much experience you need to get for each level?
Is there a list somewhere that tells how much experience you need to get for each level?
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mercatura -ae f. [trade, traffic; merchandise]
Moved off-world and found real tradeskills...along with many other things
I don't think anyone has compiled such a list.
If you want, you could start one right now. And you could ask people on the board to help you. All they would need to do, is look at the xp-bar when they log in, and post the number here, along with their current lvl.
With enough people, you would have the full 200 lvls nicely tiled up, and you would have a list.
But for now, I think the post Mercatura made is the closest thing there is.
Hmm, I take a lot of screenshots when something neat happens...and I'm bored here at work for the next hour. Not bored enough to fire up a decent math program and figure the curve out though.
Note: This is xp to the next level when a char is at this level.
1 1450
2 2600
3 3100
4 4000
5 4500
6 5000
7 5500
8 6000
9 6500
10 7000
11 7700
12 8300
13 8900
14 9600
15 10400
16 11000
17 11900
18 12700
19 13700
20 15400
21 16400
22 17600
23 18800
24 20100
25 21500
26 22900
27 24500
28 26100
29 27800
30 30900
31 33000
32 35100
33 37400
34 39900
35 42400
36 45100
37 47900
38 50900
39 54000
40 57400
41 60900
42 64500
43 68400
44 76400
45 81000
46 85900
47 91000
48 96400
49 101900
50 108000
51 114300
52 120800
53 127700
54 135000
55 142600
56 150700
57 151900
58 167800
59 177100
60 203500
61 214700
62 226700
63 239100
64 251900
65 265700
66 280000
67 294800
68 310600
69 327000
70 344400
71 362300
72 381100
73 401000
74 421600
75 443300
76 508100
77 534200
78 561600
79 590200
80 620000
81 651000
82 683700
83 717900
84 753500
85 790800
86 829400
87 870000
88 912600
89 956800
90 1003000
91 1051300
92 1101500
94 1208800
96 1325500
100 1590300
104 1902200
105 1988900
111 2586600
112 2701000
113 2819800
114 2943600
117 3205800
119 3640200
120 3796500
122 4128000
123 4303400
124 4485700
125 4674800
127 5075700
128 5288100
129 5508200
130 5736800
131 5974600
132 6220700
134 6742200
137 7600100
138 7907600
140 8557700
141 8901000
144 10008600
145 10405300
146 10816600
149 12141900
151 13107200
153 14143600
156 15841000
157 16447900
158 17075800
159 17725900
160 18399400
161 19096100
162 19817500
163 20564100
164 21336600
165 22136100
166 22963600
167 23819700
168 24705200
169 25621100
170 26569000
171 27548800
172 28562900
174 30695300
178 35412500
179 36692500
182 40797700
183 42258500
188 50324600
190 53936300
191 55831600
192 57788700
193 59810000
195 64052200
199 73393900
200 75920900
(Yes they still get xp @200, but nothing happens when they go past the "level", it just keeps going up. Xscape says he has something like 500m xp over 200)
Oh yes, all classes and breeds are the same. Verified this at a couple different levels.
God **** I'm bored.
Made it easier to import to excel with last edit
First couple levels were hand done for sure.
It sets last 2 digits to 0 on all levels but 1.
Anyone who asks FC for more levels done like this needs to be drug out to the street and shot. Repeatedly
Last edited by Mercatura; Oct 6th, 2002 at 09:56:59.
mercatura -ae f. [trade, traffic; merchandise]
Moved off-world and found real tradeskills...along with many other things
K i'm gonna make this list myself then...
Everyone please post every level you can get.
Ask you friends, ask the begger at the corner, and start levelling yourself
Then post it all in this thread I will collect it.
My only fear is that levels might be different for different breeds or professions... Hope that is not true.
I think the formula for later lvls is somthin like:
Nextlvl= currentlvl+(0,05*currentlvl)
göb göb
It's a polynomial alright, but it looks to be a lot more complicated than that one.Originally posted by Forksqwbollhn
I think the formula for later lvls is somthin like:
Nextlvl= currentlvl+(0,05*currentlvl)
http://forums.anarchy-online.com/sho...threadid=22269
Shubalubdub's interpolation is pretty close if I remember right, probably close enough for anyone's money here.
Katelin Arinia Rhees
Level 220 Enforcer
Former Enforcer Professional
Former President of the late Midnight Reveries
Account Created: 2001-10-08; Account Expired: 2005-02-19
Hmm forgot about that thread. Time to edit my post with some more levs.
mercatura -ae f. [trade, traffic; merchandise]
Moved off-world and found real tradeskills...along with many other things
NICE work!
Adding some numbers from my screenies.
111: 2586600
112: 2701000
114: 2943600
122: 4128000
123: 4303400
124: 4485700
127: 5075700
Will try to fill in more when I got more
This is not a bump. I want forum post credit for editing again
mercatura -ae f. [trade, traffic; merchandise]
Moved off-world and found real tradeskills...along with many other things
maybe there is no mathematical equation for them at all and they just picked em. Cause if it is a polynomial then good luck getting to 300. Like say 500 trillion XP?
Hmm i almost wanna do the math and figure out the approximate xp for 299-300
But as i said. almost.
Theres a function for everything.
mercatura -ae f. [trade, traffic; merchandise]
Moved off-world and found real tradeskills...along with many other things
{
for every bug there exists an X
if X > 0.5 then FixBug
if X < 0.5 then BugNotFound
if X = 0.5 then PatchToLive
X = rand(0,1)
}
I'm pretty rusty on set notation, but everyone forgets that crap 5 minutes after the test anyways.
If any devs are reading don't take me too seriously
mercatura -ae f. [trade, traffic; merchandise]
Moved off-world and found real tradeskills...along with many other things
easy
easy
easy
easy
easy
fair
fair
fair
fair
fair
hard
hard
hard
hard
getting boring
getting boring
getting boring
getting boring
going braindead
going braindead
going braindead
OMFG THIS SUCKS
HELL
HELL
HELL
HELL
HELL
EBAY; BECAUSE THE SADISTIC LEVELING CURVE BORED ME OUT OF THE GAME, AND NOW THAT I KNOW WHAT THE HIGH LEVEL GAME IS LIKE I CANNOT BEAR TO LEVEL ALTS BECAUSE I WILL NOT ENDURE THAT MENTAL TORTURE A SECOND TIME.
based on my own experience (I'm in HELL somewhere),
and feedback from a flood of guildmates leaving the game.
More numbers! How can I resist?
http://shub.20megsfree.com/Expchart.htm
Looks logarithmic, don't it? Excel doesn't support a logarithmic scale, but it would be interesting to see.
P.S. My earlier approximation was crap.
K, I put it in excel and made 2 charts...
1-200 and 1-100
Seems pretty fluent line to me, except for a few strange bumps at level 60 and 76
http://www.bnr.nl/bigdeal/download/AOexpList.xls