I understand that people have connections with different speeds , but seems to me that lag associated with an overloaded playfield would be more of a server problem. If the server can't update fast enough, it dosen't matter how good your connection is, you are going to get lagged, no matter what side you are on, or how good your connection is. So why dosen't this problem take care of itself? How is it that overfilling a playfield can be advantageous to any one side? Anybody got the answer to that?
Oh and Letah, I like the nuke idea. But I think it should be engie only, to give us a chance in PvP.
Engineer still dies, but his finger comes off the deadman switch as he does, and Boom! Everyone in playfield dies. Might even get a title that way......hmmmm, I might even consider doing PvP, if they give me that.