Page 4 of 8 FirstFirst 12345678 LastLast
Results 61 to 80 of 145

Thread: Friday with Means - January 30th, 2009

  1. #61
    Quote Originally Posted by Jick View Post
    Why not? except the lame excuse people wont explore , those that want will do it no matter gms or not .
    Amen. I still go out for joy rides
    "Sadly, the patch "stop others [from] being idiots" has been delayed."
    -Gurudee

    "I think so, but every time they get a duel invitation popup it plays "Wanna Fanta" a few times over... "
    -Kotts (regarding Froobs+Dueling)

    "The fail is strong in this one."
    -Pafpuf

  2. #62
    Quote Originally Posted by Jick View Post
    Why not? except the lame excuse people wont explore , those that want will do it no matter gms or not .
    Read the rest of my 1st post, its because it would require new mechanics that dont really come at any benefit besides people being lazy.
    "A whole new place to run around for ages in then die suddenly without warning."

    "I know who coded pet pathing... and when I see him I say "/follow" and I start waling in to walls :P"

    The "Trolls" option is incorrect. The term trolls is not used to describe the gathering of information on the Internet.

    <@Kintaii> L2P

  3. #63
    After playing for 4 years it has nothing to do with lazyness , well they can put a button next to item you want to buy from gms and that button would allow you to warp in front of the shop, Im sure less of "new game mechanic" would need to be done for that .
    Jick- teh cursed one
    Demonictus- da shade
    Frogy - shield gimp
    Kamehame - KUNGfriikingFU
    and many others....

  4. #64
    If it has nothing to do with lazyness then what is it?
    "A whole new place to run around for ages in then die suddenly without warning."

    "I know who coded pet pathing... and when I see him I say "/follow" and I start waling in to walls :P"

    The "Trolls" option is incorrect. The term trolls is not used to describe the gathering of information on the Internet.

    <@Kintaii> L2P

  5. #65
    Quote Originally Posted by Technogen View Post
    Read the rest of my 1st post, its because it would require new mechanics that dont really come at any benefit besides people being lazy.
    Many people play the game to actually have fun. Flying for 5 minutes to a city to buy something isnt fun to many. Also it is a matter of fairness. Cities near whompa or grid exits have a huge advantage when it comes to selling stuff to cities in out of the way places.

  6. #66
    Quote Originally Posted by lugoman View Post
    Many people play the game to actually have fun. Flying for 5 minutes to a city to buy something isnt fun to many. Also it is a matter of fairness. Cities near whompa or grid exits have a huge advantage when it comes to selling stuff to cities in out of the way places.
    To many people dont take part in the game, they only run around killing stuff then whine that there's nothing to do.
    "A whole new place to run around for ages in then die suddenly without warning."

    "I know who coded pet pathing... and when I see him I say "/follow" and I start waling in to walls :P"

    The "Trolls" option is incorrect. The term trolls is not used to describe the gathering of information on the Internet.

    <@Kintaii> L2P

  7. #67
    Quote Originally Posted by Technogen View Post
    To many people dont take part in the game, they only run around killing stuff then whine that there's nothing to do.
    Yeah, good job I've had all those cities to fly to when I need to buy something, or I'd have quit by now.

    :rolleyes

    Cmon Tech, this sort of flawed reasoning isn't usually your style. The point to making the trading system more convenient, at least for me, is so that orgs with instanced cities can still enter the trading market.

    Hell make it so all that they can drop down, is the crappiest or 2nd crappiest shop building. It gives the have nots a start and keeps the haves with the nice real cities ahead of the poor people. Stick a button on the GMS terminal on the items being sold in instanced cities, that upon clicking spawns a mission key in your inventory that lets you into that city instance.
    Member of Spartans
    Hacre/Solitus/Keeper/220/29/70 - Ninpopotamus/Solitus/NT/220/30/70 - Charmming/Opifex/Crat/220/30/70
    Quote Originally Posted by randomalpha View Post
    in the end soldier is not Op or even near from that never was never will be just for the record only keepers are the ones before soldiers on the nerfest list
    Genius at work.

  8. #68
    Yes, but what makes having a normal city better then an instance city then? Making the market available to everyone would **** the worth of normal cities.

    Instance city

    Pros
    Fast to get to via 1 entrance
    No waiting on team member to have to run there due to (yet to be determined way)
    No lag from other cities next door
    No having to buy from another player

    Cons
    No org shop
    No using the city to get somewhere else

    Old Cities

    Pros
    Org Shops
    No having to buy a new place if you already have one
    Can use the city to get to someplace else if your city is close to the someplace else you want to be.
    Grid entrance.

    Cons
    Lag from the city next to yours
    Team members either have to take time to get there, or be warped by an engineer.

    *Edit*

    And NO for the record this is not some guy WHINEing that his "6 billion he spent buying a city from some farmer is going to waste" I bought my city from the game thats how long ago I bought it. The city was 250m to buy, 51m a mo upkeep. That's how old CFI's city is.
    Last edited by Technogen; Jan 31st, 2009 at 05:27:44.
    "A whole new place to run around for ages in then die suddenly without warning."

    "I know who coded pet pathing... and when I see him I say "/follow" and I start waling in to walls :P"

    The "Trolls" option is incorrect. The term trolls is not used to describe the gathering of information on the Internet.

    <@Kintaii> L2P

  9. #69
    Still I feel some greed in your words, maybe you are trying or will try to sell your city in future and my ideas would only make them cheap. Acctualy there is nothing you can say that will convince me that there shouldnt be option to buy from GMS. For those who want to fly arround and do some sightseeing they will do it , for those that are farming and online for 24/7 and after some times get bored , its not my problem. Just because they are people who cant make a balance doesnt mean others should suffer , period.
    Jick- teh cursed one
    Demonictus- da shade
    Frogy - shield gimp
    Kamehame - KUNGfriikingFU
    and many others....

  10. #70
    My City isnt my own, my org owns it and there's not a chance I would sell it, I dont even have org lead anymore since I am on test mainly.

    There is still no balance between the cities, the new instance cities should either NOT be a better option then the old cities or the people that have the old cities should be compensated for new instance cities.


    If you're going to go all out and make the new cities equal to the old cities then just get rid of the old cities, give current owners a new instance city with a their current buildings and delete the old cities off RK.

    If you guys want to go all the way go ALL the way, or stop whining about it and realize that sometimes the old content should still be better then the new content.
    "A whole new place to run around for ages in then die suddenly without warning."

    "I know who coded pet pathing... and when I see him I say "/follow" and I start waling in to walls :P"

    The "Trolls" option is incorrect. The term trolls is not used to describe the gathering of information on the Internet.

    <@Kintaii> L2P

  11. #71
    Quote Originally Posted by Technogen View Post
    Yes, but what makes having a normal city better then an instance city then? Making the market available to everyone would **** the worth of normal cities.
    Better City Benefits. More City Benefits from bigger plots. The best tradeskill buff machine.

    In short, orgs, (read, ORGS not FARMERS) still get more benefits from having a real City than an instanced one. If Farmers can sod off to an instanced city this frees up more actual plots (not all farmers have tiny plots) for actual orgs that want to build an actual city with more benefits than the instanced cities would provide.

    Shops, while a significant part of owning a City, are not the only advantage of owning a City and there's still advantages to having a large plot over a small one, shops or no shops.

    It just seems a silly restriction to me that does little to resolve the city availability to actual orgs problem. Actual orgs will still want a real city plot so their org members can trade, farmers won't ditch their plots for an instance because they can't sell their farmed loot.
    Member of Spartans
    Hacre/Solitus/Keeper/220/29/70 - Ninpopotamus/Solitus/NT/220/30/70 - Charmming/Opifex/Crat/220/30/70
    Quote Originally Posted by randomalpha View Post
    in the end soldier is not Op or even near from that never was never will be just for the record only keepers are the ones before soldiers on the nerfest list
    Genius at work.

  12. #72
    Quote Originally Posted by Technogen View Post
    Yes, but what makes having a normal city better then an instance city then? Making the market available to everyone would **** the worth of normal cities.
    One of the pros you're missing for old cities is they can be larger than instanced ones. Currently instanced ones are to be the same size as small old ones so with more space you can put more things. They may not be big enough for a large HQ and wouldn't be able to fit all the various buff buildings.

  13. #73
    I'll tell you what, if they make it so that you cant put anything larger then ql 200 buildings in the instance zone I'll drop this 100% and support a new shop method.

    Take note doing this new "shop" code would push instance cities back some since macro would have to come up with new code most likely.
    "A whole new place to run around for ages in then die suddenly without warning."

    "I know who coded pet pathing... and when I see him I say "/follow" and I start waling in to walls :P"

    The "Trolls" option is incorrect. The term trolls is not used to describe the gathering of information on the Internet.

    <@Kintaii> L2P

  14. #74
    Quote Originally Posted by Technogen View Post
    To many people dont take part in the game, they only run around killing stuff then whine that there's nothing to do.
    and theres the problem!

    the content should be coming to me, i shouldnt have to waste my time in some silly sink like.... you know.. running or flying out to the xp totems.

    i wanna beable to just stand in one place, and all the mobs will just que infront of me waiting to be killed.


    that'd totally be uber!

    Level 1 to 300 in 8 Years! Pwn!
    - Join us on Discord! -
    AO WIKI!
    Arcanum!


  15. #75
    When the comming City dim´s have no shops can u please build one for all

    ICC HQ have some empty gates

    build a big shopping mall inside one of it
    a realy BIG shopping mall mixed with basic/advance/superior/luxery/tower/LE/miir/paidpoints stores and with some GMS terminals and many openfraction rentable playershops
    add some chillout places
    add a museum with some monsters all over RK/SL/AI and give them a look of Lost eden tech
    add also a PvP Arena inside there
    and give us please a lottery
    money from playershop rent and the weekly earnd money from weekly lottery selling and a chance to win a Jackpot.
    and a hall of fame XD
    Last edited by Brampfine; Jan 31st, 2009 at 07:07:53.

  16. #76
    So we got a few answers, and now for some feedback:

    I like the idea of instanced cities as it sits at the moment, I don't like the 6hr timer for wipeout, since I know for a fact that org leadership can find RK4 throwing a root on 'em for much longer than 6hrs at a time. Sure it'll come outta org bank but I still think that's too short a time.

    On instanced city plot design: I am no city architect by far and away, so I don't know how all the varied plots sit, but I think it would be to the benefit of any up-and-coming org to have access to at least the ability to have a top ql HQ, but I am of the opinion that so far every other idea looks good, as well as keeping the cost and upkeep down significantly.

    Oh, noes, AI armor drops in price, CRU goes up. I can't find myself complaining.

    The idea of putting up a button to have a 1-hr timed key to get to the city (instanced or not) in question to get an item would be nice, but also so would be having GMS terminals in AI shops or placable small items in cities, to help for folks doing shopping as well. That's a suggestion that needs a few more bumps and would be wonderful as well.

  17. #77
    How about removing the old cities completely to get all the nice land back? I still think the cities are ugly and utterly desroy the lovely landscape of ao. Just gotta figure a way to get player marketplaces to the instanced versions.
    Free Souls
    --------------------------
    Rubi-Ka for the neutrals! And xp for tradeskills!
    --------------------------
    Rimor Roleplay Channel (/tell Nrpb !join)
    -------------------------
    OUT OF BUSINESS!
    --------------------------
    Mummu's Sound Bag v1.19; A custom Voice Pack for Notum Wars now working with 15.7 html chat system!

  18. #78
    Lol give us a Casino haha , that would be uber, log in game and play 24/7 to spend all ingame credz on a slot machine. :P
    Jick- teh cursed one
    Demonictus- da shade
    Frogy - shield gimp
    Kamehame - KUNGfriikingFU
    and many others....

  19. #79
    Quote Originally Posted by Mummu View Post
    How about removing the old cities completely to get all the nice land back? I still think the cities are ugly and utterly desroy the lovely landscape of ao. Just gotta figure a way to get player marketplaces to the instanced versions.
    Jenshai?
    Member of Spartans
    Hacre/Solitus/Keeper/220/29/70 - Ninpopotamus/Solitus/NT/220/30/70 - Charmming/Opifex/Crat/220/30/70
    Quote Originally Posted by randomalpha View Post
    in the end soldier is not Op or even near from that never was never will be just for the record only keepers are the ones before soldiers on the nerfest list
    Genius at work.

  20. #80
    Quote Originally Posted by Technogen View Post
    Maybe you didn't notice that they are already attempting to correct this issue?
    How would you know anything about what they're are attempting and how? I think your sickness is coming back and you have delusions that you are working for Funcom . Dont put the pills away.
    Last edited by IHaveHugeNick; Jan 31st, 2009 at 10:06:00.

Page 4 of 8 FirstFirst 12345678 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •