The news item states the monsters have also been hard capped at 40m. This is not true.
The easiest way to verify = Go to any place with a plant. For instance Varmint Woods south of Newland. Walk towards the plant and constantly try to cast a nano. Once you step inside range the nano will start casting. Once its cast, move a step back and try again. You'll get "out of range". But you'll still keep getting hit by the plant. I just tested this again to get a screenshot. Find it at http://home.online.no/~meadow/scrn0063.jpg. For the test I used the same range extender I used to outrange the buggers with previously, as well as casting a 67% range buff on myself. Just to be on the safe side. As you can see, they keep hitting me well outside of my range. From where you see the "out of range" message I've moved back several steps and still getting hit.
So... Mobs are *not* subject to range cap. Borgs in mort shoots me while I'm 60 meters up in the air as well, to name another example. Which also disproves Jim's claim that they have trouble beyond 40m.
I used to have about 60m range and I never once hit a mob without it finding me and hitting me back. Not once.
So, let's have a closer look at this "explanation". I'll quote:
So, by that logic, I shouldn't have been able to see those sylvabanes. Look at my screenshot again. I would guess I'm at about 45m there (since I'm well out of range), and wouldn't you all agree that I can see them still? In fact I used to be able to see them just fine up to my max range previously.P2 is about 40 meters away from M1, and approximately 45 meters from M2. None of the players can see M2, neither can M2 see them.
I think I'll send this post to support as well, since it's not likely to get any form of official reply through the forums. Explaining is good. In fact it's great. But when a game designer proves he doesn't know how the game works I get real worried.