A new light shines upon Rubi-Ka,A new channel is opened in the grid feed,
A new Team dedicated to the distribution of knowledge is formed.
>>> AO-Universe <<<
For the People, By the People.
Autohead 220/30/70 Solitus Soldier - Synergy Factor
Auron 220/25 Keeper ::: Shadowslave 220/23 Shade ::: Radius 211/21 Nano-Technician
Sunza 207/21 Martial Artist ::: Voss 182/15 Engineer ::: Shadowhead 150/16 Agent
Does this mean that with 18.0 each profession will gain an addition to their pvp toolset?Fear and Knockback pvp additions will be included in the VP vendors at the same time as the Booster...but will not be booster dependant for use. Profession specific pvp toolset additions are not going to be available only to those who purchase the booster
Will these be in the form of perks, items, and/or nanos?
Twitch Channel - Youtube Channel - Twitter - Facebook - Pinterest
AO Universe - By Players, For Players! The #1 AO Fansite Worldwide - Site Founder (Retired). | AOSpeak - Unofficial AO Teamspeak 3 Server - Founder (Retired). | AO Recipebook - In-Game Recipe/Tradeskill Bot - Founder (Retired).
Founding member of the Council of Truth Clerical Staff.
Keep in mind: My posts are my own personal views and thoughts.
Q: Do you consider 1hb perks broken, underpowered or just fine?
Q: Do you see any problems with the current sided SB's and OS in tower wars?
Q: Is not having to perk ai tech to use alien gear completely out of the question as a reward for ai30?
Last edited by lugoman; Nov 15th, 2008 at 18:33:18.
Q1: Instanced Pande - when?
Q2: Carlo on 2h timer too?
Q3: Decon removing ALL debuffs(ubt/roots/drains) - yes/no, if yes - when?
Q4: Out-of-fight ALL debuffs(ubt/roots/drains) remover from pets - yes/no, if yes-when?
Thanks, im sure alot of us appreciate the dialogs
You survived...You prevailed....Yet a bird's flight knows no end...
Reality is a momentary dream but a dream is a reality for an eternity.
Kawaii "Koizumi" Akira - 220/25/70 soon-to-be-Berserk MA (refreshing!)
Deadalus "Yumeno" Proxy - 220/30/70 Former stunwhore
One "Namichan" Piece - 220/30/68 Drainwhore
Aj Ar "Spawara" Triplenab - 220/24/45 Nuke-Welder
IOmnomnomjoor "Emohatetellz" - 2/0/0 TL5 killer in progress
Dear Means,
Will my fixer ever have a decent pvp weapon option, or should I just stop playing her?
Thanks,
Threeze
Threeze - 220/24/69 Neutral Fixer [Old New E], [Old Old E]
Threezeley -220/17 Neutral Meta-Physicist
Maytricks -218/18 Neutral Doctor
Beautystrike -150/00 Neutral Nano-Technician
Bloodred -150/05 Clan Agent
Optimize -147/05 Omni Bureaucrat
Maytri -120/02 Neutral Engineer
Oneze -74/07 Neutral Fixer
Please answer these questions, at least some of them, many players are waiting for the answer:
- Pandemonium instance, when?
- Old entrance hall back to game, yes or no?
- Old PvP titles will be active again soon?
- How is the new engine update going and will it be released in the first half of 2009 or second?
Hope we see the answers for these questions
Hope you get better quickly Means
Proud member of Shadow Ops
Renowned jester of the double AS Tigress
MP setup
Hidden message
Making them feel special since 2008.
█████
█████
Q1:
Will shades get QL300 Spirits?
Q2:
Any chance that shades get increased healdelta while in sneak?
Q3:
How many people do actually work on ao? (ppl with at least 15 hours a week)
Q4:
When will AO get translated into other languages(German, etc.) like AOC?
Q5:
Are the playfields from the Boosterpack only like AIPF Dust or are there also real playfields like the shadowlands?
Q6:
Any chance for a server located in europe, RK3 for example?
I currently only have one question:
When can I preorder?
Because Race Yalm
Will this boosterpack reveal anything about how we can open the chest in CoH? If not, is there a way already?
Sorry, had to
That which doesn't kill you makes you puke the rainbow. WB Means.
Love the concept of heading down to Sweden. Only in Norway. Or Finland, I guess. Would it be more around or down from Greenland...
I think the DB should include more absurd items, some of which get stealthed into Live... or are the result of new and obscure [though sort of logical - like pearls of ichor and mantis parts yeilding laminate armor] combinations of old things. Then others could just stay in the DB as a joke.
Here's a question for next week - will the game design be re-balanced during the graphics update? Old AO was razor sharp balance where a slight skill advantage could have profound implications for your success or failure. With the release of SL that balance seems to have been deliberately reduced and replaced with an items-based balance... the result of which has been inflation of end-game stat-affecting items. Will this trend continue or might it be changed with the graphics update?
fixer pvp balance
when?
1. Will symbs be upgraded with some abilities/skills selected by player or it'll be pre-determined profession sets of symbs like Syndicate ones (at least support profession ones were a big failure).
2. Will we see damage on remodulators raised to be on par with MP staves (MP staves were 1-1(1) originally and share same train with remodulators - you can't wield any other weapon effectively if you're specced into wearing remod).
3. Will pet professions get some kind of debuff removal/resist items for their pets?
Kuznechik, Board member of Disciples of Omni-Tek (and few dozens of alts)
DoOT is recruiting
-------
Well, as a well-known fact - I know nothing (especially about engineers).
Any actions planned to remedy the tl7 NW situation and huge imbalance in numbers? (on rk1)
Clan
TL7: 77
Omni
TL7: 109
That's the situation now at 9 am gmt+1 and it's usually alot worse earlier, not counting omnineuts either. Sometimes omnis outnumber clan 2:1. It does swing back and forth and sometimes clan macth or even outnumber omnis. But usually clan is heavily outnumbered.
So. Since clan are supposed to have superior numbers, after all that is the RP explenation why omnis get better tools/items could we perhaps make some sorta change so that clan doesn't have to be inferior in numbers AND items? Alot of ppl are getting rather tired of this, and it's why they basically quit tl7 NW altogether.
Last edited by Noobius76; Nov 15th, 2008 at 08:58:20.
By now there are many players who have reached ai30 on their main toon. And while you are designing some new alien playfields that I'm very thrilled to see and that I'm sure will all have their own challenges it is kinda frustration bashing through hordes of aliens while not being able to recieve any axp of them. So my question is: Would you consider expanding the obtainable alien levels? Imo it made raiding new playfields much more exciting if with any release of new (alien) ones the maximum of obtainable alien levels for players would by increased by some (few, like 3) more levels...
Also I'd very much like an answer on Harios's question about blunt perks also
Tradition isn't about digging in the ashes - it means passing on the fire.
Polarbaer with his crappy stuff