Everytime when I try to get an item I would like to have for my character, which is RARE and drops only on static bosses, I end up really diappointed and frustrated.
I.e. the T.I.M. scope.
Its not a problem for me (as a lvl 177 Soldier) to go to the dungeon, killing all guards inside (only lvl 80-) and finally reach T.I.M.s den. The problem is: This bot was never there when I arrived. I decided to wait (not everytime but often). When you wait ingame you see several ppl come and go, some wait, some go, but in every case a group comes along (or they already wait) a short time before the T.I.M. spawns and kills him, w/o any chance for me to outdamage them.
Then, I have to wait for the next spawn with probably the same result...
Hey, T.I.M. dungeon is a joke compared to the Tara camping and there is really NO, NO, NO way for my style of playing to get some of the good stuff from Tara, except I buy it for a horrible amount of credits... Im not a member of one of the uber guilds camping Tara since she is introduced in the game......
Why isnt it possible to create for each solo-player/team/multiple-teams (i.e. everyone who is in a chatgroup) a new playfield for his/their own and let them fight their way through to get the boss and the loot?
Create a quest given from a doorwatcher, which is quite easy and takes not much time. When accomplished handout a key to every member. Then let them access the dungeon to fight their way to the boss and let them get all the promised loot they want.
The keys are UNIQUE and NODROP and cant be deleted, they disappear after some hours/days/weeks/month (whatever). If you have a key in your inventory/bank/bag you cant access this dungeon again.
Maybe its not the best way to avoid camping, but hey, its only a suggestion with less details...
And the other way are quest where you use only your brain to accomplish the mission. Why isnt it possible to make quest and let the people build something, ask them some question and they get the answer elsewhere in the game or let them dance for credits in a bar... let them discover the world, send them to dangerous places, where they have to avoid fighting, because they would die when detected. There are several ways for quest, but the only thing FC implements to get the rare and wanted loot is 'Kill-the-mob'. Every solo player should be able to get every item in the game by using his brain instead of 'build-a-multi-user-group-and-kill-the-gazillion-HP-mob-befor-the-other-group-kills-it'
I will never camp bosses for hours or days with no chance of a real good reward. Thats plain and simple: stupid