Saw this similar thread in the Trader forums, figured it would be a useful post to throw on here:
Note: All procs have an innate 10% chance of going off when attacked.
Note 2: Only one Type 1 and one Type 2 action can be used at the same time.
Combat Execution
Creating the explosive effects with precision and power can often be difficult under the pressure of real world combat.
CE1: Intelligence +5
CE2: Nano Init. +10
CE3: Source Tap (Type 1) - +102 Nano/15s for 60s
CE4: Nano Init. +15
CE5: MatCrea +25
CE6: Nano Init. +25
CE7: MatCrea +30
CE8: Nano Init. +50
CE9: Nano Range +10%
CE10: Nano Init. +100
Discipline
A Nano Technician must always be organized and in control, any lapse of concentration can be fatal.
D1: Unstable Library (Type 2) - +17 ACs / 18 NR / 27 Max Health
D2: Max Health +50
D3: Dodge-Rng +15
D4: Body Dev +15
D5: Powered Nano Fortress (Type 1) - +167 ACs / 111 NR / 246 Max Health
D6: Stamina +15
D7: Max Health +150
D8: Dodge-Rng +50
D9: Stamina +20
D10: Max Health +200
Intellectual Refinement
The mind is the most dangerous weapon on Rubi-Ka, which means you have the biggest guns.
IR1: Intelligence +5
IR2: Psychic +5
IR3: All Nano Skills +15
IR4: Intelligence +15
IR5: Time&Space +25
IR6: Looping Service (Type 2) - Nano Cost Reduction -22% for 60s
IR7: Psychic +15
IR8: Time&Space +50
IR9: Thermal Reprieve (Type 1) - +10% Reflect for 60s
IR10: Intelligence +25
Kinetic Mastery
A Nano Technician with a complete understanding of kinetics brings new meaning to the phrase "FREEZE!"
KM1: Agility +5
KM2: Sense +5
KM3: Evade-Clsc +15
KM4: Agility +10
KM5: Sense +10
KM6: Intelligence +10
KM7: Nano Resist +30
KM8: Evade-Clsc +50
KM9: Sense +20
KM10: Nano Delta +30
Nano Theory
The principles of nano technology are relatively simple, but a deep understanding of them is hard to gain.
NT1: Nano Programming +10
NT2: Max Nano +50
NT3: Nano Programming +15
NT4: Nano Init. +15
NT5: Nano Pool +25
NT6: Nano Init. +25
NT7: Harvest Energy (Type 2) - +235 Nano/15s for 60s
NT8: Nano Programming +50
NT9: Nano Cost -3%
NT10: Optimized Library (Type 1) - +331 ACs / +140 NR / +350 Max Health for 60s
Particle Physics
A well rounded knowledge of the behavior and properties of subatomic particles is the key to the effects that many Nano Technicians use daily.
PP1: Circular Logic (Type 1) - +120 Nano/15s for 60s
PP2: Increase Momentum (Type 2) - +200 Nano Init.
PP3: BioMet +15
PP4: PsyMod +15
PP5: BioMet +25
PP6: Time&Space +25
PP7: Nano Init. +50
PP8: BioMet +50
PP9: PsyMod +50
PP10: Nano Damage +3%
Practical Use
Not every theoretical trick that can be applied to a real world situation. Certain Nano Technicians are better at finding uses for their theories than their colleagues.
PU1: NCU Memory +4
PU2: Nano Init. +15
PU3: Strength +10
PU4: Layered Amnesty (Type 1) - +4% Reflect/60s
PU5: Strength +10
PU6: Nano Init. +25
PU7: Nano Init. +30
PU8: MatCrea +50
PU9: Nano Init. +50
PU10: Accelerated Reality (Type 1) - +600 Nano Init/60s
Level Locks on Research are:
Level 1 - 1
Level 2 - 50
Level 3 - 75
Level 4 - 100
Level 5 - 125
Level 6 - 150
Level 7 - 175
Level 8 - 190
Level 9 - 190
Level 10 - 200