Devils advocate time:
So FC nerfed damage to 50% in pvp. The masses seem to think nerfing the heals would only be fair. I disagree and this is why; I believe damage was nerfed for the simple fact that mobs have 5-10 times the HP a toon has, correct me if im wrong, but a 10k AS to certain mobs brings their HP down maybe 33%?? How many ppl have more than 10k HP? Nerfing the damage only made pvp MORE fair. I see it all as a ratio. mobs will not alpha you and their crits are no where near lets say a lvl 180 MA with UVC and 4 fists running. The only heal i could see them adjusting is the doc's CH. Maybe give it more of a recharge time or something but to nerf the heals would be silly. PVM is not PVP. The damage you do in PVM should not carry over to PVP. I believe heal nano's are blanced well for HP, regardless of pvp or pvm. Mobs do less damage over time to justify the heals and have more HP to demand more damage delt them. Now give everyone the capibility to cast rrfe and then its a different ball game