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Thread: Traders and PvP

  1. #181
    LOL, you are truely a n00b. *shakeshead* You got a lot to learn son
    President of Ali Baba and the 40 thieves

    Garzu 193 Day 1 NT & Garzuperman My Fixer 4 fun since NTs are broken

    GA3/4 DESPERATELY NEEDED!!

  2. #182

    Ha

    Originally posted by Garzu-perman
    LOL, you are truely a n00b. *shakeshead* You got a lot to learn son
    I'm just a player who does not take everything you say to heart.
    Anyway , i'm just posting the facts.

    I don't care if your banned or not. I'm just following the eula.

    Also, i don't play a trader so really nerfing them does not effect me in any way. However, i think before you cry NERF you better have a fix for the profession.

  3. #183

    Re: Re: The drains are being changed

    Originally posted by Garzu-perman


    No, the drains are not adjusted, they are adjusting the NR skill, thats very different. To adjust drains, they need to increase the NR chance of the drains, not the effectiveness of the NR skill.

    So FC needs to bring the NR of Divest up from 100% to 190%, and bring the NR of plunder up from 190% to 280%. Thats adjusting the drains, and is what is needed to be done.
    No that wouldn't be an adjustment, that would be a nerf.

  4. #184

    Re: Re: Re: The drains are being changed

    Originally posted by Rznr


    No that wouldn't be an adjustment, that would be a nerf.
    Ok, whatever, but its needed.
    President of Ali Baba and the 40 thieves

    Garzu 193 Day 1 NT & Garzuperman My Fixer 4 fun since NTs are broken

    GA3/4 DESPERATELY NEEDED!!

  5. #185
    Please promise me 1 thing Garzu. Never become a gamedesigner. And if so, send me an email telling what games - so I can avoid those.
    ~Lone

  6. #186
    Here is the true X vs trader list by a trader:

    Other attacks trader first not in the arena:

    MA vs Trader => MA 95% (Several big specials)
    Enforcer vs Trader => Enforcer 80% (Have to root too many times and run out of nano)
    Agent Vs Trader => Agent 65% (Because trader can't shoot or cast spells because agent roots reach too far for a trader)
    Soldier vs Trader => Trader 65% (Most soldiers don't have resist and spec in shield too much when they really need multiple specials to unload on a trader)
    NT vs Trader => NT 95% (long root and big nuke)
    Dr vs Trader => DR 95% (trader run out of nano long before a doc does)
    Fixer Vs. Trader => Fixer 80% (roots, hots and trader runs out of nano)
    MP vs Trader => Trader 60% (mez pet, kill owner)
    crat vs Trader 60% (Mez pet kill owner)

    Now if the trader attacks first:

    Fixer doesn't lose..they just run away.

    Easily beets the:
    Agent, Nanotech, Soldier, Dr.

    Still loses to the MA because they do so much damage early and have a high minimum damage.

    Is iffy with the enforcer.

    MP and Crats are really really toast. (Can't control their pets)

    So basically the trader class is totally reliant on the first attack and stacks up really well against three other classes. The weakness about that first attack is that the spell range is practically the same as the melee range and the shotties only hit close up too.

    If your a MA, NT, Enforcer or Agent. DR and lose to traders alot its not the trader...its you.

    If your a pet class then your just bad against mezzers.

    If your the soldier you have to unload quick on the trader with several specials otherwise your screwed.

    In general traders are better than most at lower levels (75 and down) and worse at 75+. Thus traders have it bad for 60% of the levels. Unfortunately once this is found out you can't de-level.

  7. #187
    Originally posted by PleaseNo!
    Here is the true X vs trader list by a trader:

    Other attacks trader first not in the arena:

    MA vs Trader => MA 95% (Several big specials)
    Enforcer vs Trader => Enforcer 80% (Have to root too many times and run out of nano)
    Agent Vs Trader => Agent 65% (Because trader can't shoot or cast spells because agent roots reach too far for a trader)
    Soldier vs Trader => Trader 65% (Most soldiers don't have resist and spec in shield too much when they really need multiple specials to unload on a trader)
    NT vs Trader => NT 95% (long root and big nuke)
    Dr vs Trader => DR 95% (trader run out of nano long before a doc does)
    Fixer Vs. Trader => Fixer 80% (roots, hots and trader runs out of nano)
    MP vs Trader => Trader 60% (mez pet, kill owner)
    crat vs Trader 60% (Mez pet kill owner)

    Now if the trader attacks first:

    Fixer doesn't lose..they just run away.

    Easily beets the:
    Agent, Nanotech, Soldier, Dr.

    Still loses to the MA because they do so much damage early and have a high minimum damage.

    Is iffy with the enforcer.

    MP and Crats are really really toast. (Can't control their pets)

    So basically the trader class is totally reliant on the first attack and stacks up really well against three other classes. The weakness about that first attack is that the spell range is practically the same as the melee range and the shotties only hit close up too.

    If your a MA, NT, Enforcer or Agent. DR and lose to traders alot its not the trader...its you.

    If your a pet class then your just bad against mezzers.

    If your the soldier you have to unload quick on the trader with several specials otherwise your screwed.

    In general traders are better than most at lower levels (75 and down) and worse at 75+. Thus traders have it bad for 60% of the levels. Unfortunately once this is found out you can't de-level.
    You gotta be joking? Now STILL i dont support for nerfing traders but gah. A trader Can debuff me so i cant even use the the next next highest Root. (ill have to use a 2 sec root) but if he roots me debuffs me.. How am i supposed to fight back? Tell me your tactic as a nt how you defeat traders so easily if you say its our own fault if we loose. And range?.. a trader can Reach me at 40m with a NCU addon. BAH.
    RK1 - Hajk - Solitus - Lvl 217/DR 16 - Nanotech - Apocalypse
    ---
    Explorer 60% / Socializer 53% / Killer 46% / Achiever 40%

  8. #188
    I'm amazed you bothered replying to that crap, Hajk. That post either isn't serious or he truly has no clue whatsoever.
    Kennan - President, Arcane Legacy
    Asmoran - Retired (Former President, Synergy Factor)

  9. #189
    hehe sorry ;P

    tho

    g nites
    RK1 - Hajk - Solitus - Lvl 217/DR 16 - Nanotech - Apocalypse
    ---
    Explorer 60% / Socializer 53% / Killer 46% / Achiever 40%

  10. #190
    Originally posted by PleaseNo!


    MA vs Trader => MA 95% (Several big specials)
    Enforcer vs Trader => Enforcer 80% (Have to root too many times and run out of nano)
    Agent Vs Trader => Agent 65% (Because trader can't shoot or cast spells because agent roots reach too far for a trader)
    Soldier vs Trader => Trader 65% (Most soldiers don't have resist and spec in shield too much when they really need multiple specials to unload on a trader)
    NT vs Trader => NT 95% (long root and big nuke)
    Dr vs Trader => DR 95% (trader run out of nano long before a doc does)
    Fixer Vs. Trader => Fixer 80% (roots, hots and trader runs out of nano)
    MP vs Trader => Trader 60% (mez pet, kill owner)
    crat vs Trader 60% (Mez pet kill owner)


    Omfg... this guy cant be for real....what server do he play on? rk-4?

  11. #191
    PleaseNo! thx for a good laugh

  12. #192
    Originally posted by Fryli


    Omfg... this guy cant be for real....what server do he play on? rk-4?
    Probably RK-90210

  13. #193

    Exclamation Closing the thread

    To much bickering and name calling in here. Feel free to start a new thread, but keep name-calling, flaming and explicit language out of it (basically; stick to the guidelines).

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