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Thread: Enforcer Buglist Discussion

  1. #21

  2. #22

    1h and 2h blunt and edged buffs

    Shouldnt these buffs been able to "stack", should be able to cast both 1he and 1hb buff at the same time...?

  3. #23
    Quote Originally Posted by Abuzed View Post
    Shouldnt these buffs been able to "stack", should be able to cast both 1he and 1hb buff at the same time...?
    It is the same school... so this cannot be seen as a bug.
    I could add it as wishlist item tho.. think I ll do that.

    edit: added this to the wishlist, check wish 13.
    edit2: Also added a wish to extend the current weapon perklines and add brawling.
    Last edited by Harios; Sep 11th, 2008 at 18:09:04.
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  4. #24
    ¸,ø¤º°°º¤ø,¸,ø¤º°`¦°º¤ø,¸ tradalotrox's Avatar
    Quote Originally Posted by Harios View Post
    It is the same school... so this cannot be seen as a bug.
    I could add it as wishlist item tho.. think I ll do that.

    edit: added this to the wishlist, check wish 13.
    edit2: Also added a wish to extend the current weapon perklines and add brawling.
    Composite Melee Buff ftw (+120 to all)
    Brawling Buff also or added to composite would be nice.
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  5. #25
    Overwhelming Might has broken evade check (either it's not 1% as Auno says it is, or attack skill is something else, or or...), as it gets evaded sometimes by fixers and crats, with somewhat 2.7k AR.

    To compare, Weapon Bash (soldier perk, 100% AR vs 5% evade) never missed anyone when I did BS with my solja, with AR from 2.6k to 3.4k.

    Of course, it's possible that the perk checks 1% from evade close skill and adds full AAD to that, but it doesn't really explain why other perks with really low def checks seem to always work.
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  6. #26
    Quote Originally Posted by tradalotrox View Post
    Composite Melee Buff ftw (+120 to all)
    Brawling Buff also or added to composite would be nice.
    Oh that is an awesome idea! will add it right away

    Quote Originally Posted by Kitesfear View Post
    Overwhelming Might has broken evade check (either it's not 1% as Auno says it is, or attack skill is something else, or or...), as it gets evaded sometimes by fixers and crats, with somewhat 2.7k AR.

    To compare, Weapon Bash (soldier perk, 100% AR vs 5% evade) never missed anyone when I did BS with my solja, with AR from 2.6k to 3.4k.

    Of course, it's possible that the perk checks 1% from evade close skill and adds full AAD to that, but it doesn't really explain why other perks with really low def checks seem to always work.
    I ll add it to the buglist but I have no experience with 2hb :s
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  7. #27
    Could you add to Cause of anger that at Mutate lvl 8 perk does projectile dmg instead of melee like usual. I'm pretty sure that is bug and no feature :P


    EDIT: unless we can spit on oponent

  8. #28
    in pvp when i have 2k hp left and i pop Coon, then if opponent do AS it eats entire coon and do more damage on my visible HP.... i think CAP should work on active HP not on visible HP. so if i have 2k hp left and pop 10k coon, then my active hp become 12k and AS should be ~4k not entire 12k ...pls wtb FIX on this.
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  9. #29
    Quote Originally Posted by canibaal View Post
    in pvp when i have 2k hp left and i pop Coon, then if opponent do AS it eats entire coon and do more damage on my visible HP.... i think CAP should work on active HP not on visible HP. so if i have 2k hp left and pop 10k coon, then my active hp become 12k and AS should be ~4k not entire 12k ...pls wtb FIX on this.
    If every hit can damage you with maximum of 40% your active HP, you would never die.
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  10. #30
    Quote Originally Posted by canibaal View Post
    in pvp when i have 2k hp left and i pop Coon, then if opponent do AS it eats entire coon and do more damage on my visible HP.... i think CAP should work on active HP not on visible HP. so if i have 2k hp left and pop 10k coon, then my active hp become 12k and AS should be ~4k not entire 12k ...pls wtb FIX on this.
    It used to be sort of like that but not exactly how you describe it. Basicly the % cap was aplied before absorb, but now its after (mind you, cap from your max hp, this "active hp" you said makes no sense). Tho few low hp folks were using that "feature" and were almost unkillable. So they changed it and now 1 caping special usualy wipe coon. I gues we just have to live with it

    p.s: proj damage on cause of anger is still not on buglist :P

  11. #31
    Quote Originally Posted by canibaal View Post
    in pvp when i have 2k hp left and i pop Coon, then if opponent do AS it eats entire coon and do more damage on my visible HP.... i think CAP should work on active HP not on visible HP. so if i have 2k hp left and pop 10k coon, then my active hp become 12k and AS should be ~4k not entire 12k ...pls wtb FIX on this.
    There has been a lot of discussion go on about this issue.
    Funcom had to change the way of absorbs to adjust the so called "balance".
    NT's were unkillable in low hp setup spamming layers.
    So FC just made caps work AFTER damage was absorbed.

    We had some love after in the form of aad and a high mongo
    We are far from the nerfest at this moment
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  12. #32
    Hmm I need an oppinion of other 1hb users here.

    I *think* there is another problem why perk Devastating Blow does not land. It seems that Bring the pain stun has like lowest stacking order of all stuns. Happend quite few times that even stun from brawl prevented it from landing. And I don't remember when I landed Devastating Blow on mob last time with stuning shade on him.

    Only my theory atm, any similar experiences?

  13. #33
    Quote Originally Posted by Vetusleet View Post
    Hmm I need an oppinion of other 1hb users here.

    I *think* there is another problem why perk Devastating Blow does not land. It seems that Bring the pain stun has like lowest stacking order of all stuns. Happend quite few times that even stun from brawl prevented it from landing. And I don't remember when I landed Devastating Blow on mob last time with stuning shade on him.

    Only my theory atm, any similar experiences?
    Yep this is in the buglist I think
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  14. #34
    Just says that it dosent land, I'm searching for exact causes :P

    will test it this week with some other stuns to confirm, no time today

  15. #35
    Quote Originally Posted by Vetusleet View Post
    Just says that it dosent land, I'm searching for exact causes :P

    will test it this week with some other stuns to confirm, no time today
    Keep me up to date, the more info the better!
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  16. #36
    results are here

    Tested all stuns that I can produce at the moment and MP Curse of Chronos nano (hey, got to make some use of that fr00b I have lying around). MP nano test was repeated 3 times as I had to alt-tab
    Test monster:
    Guard
    Level: 200


    1.) Without stun:

    You successfully perform a Bring the Pain attack.
    You successfully perform a Devastating Blow attack.


    2.) With stun:

    Brawl stun:
    You successfully perform a Bring the Pain attack.
    You must recently have Stunned running!
    You must recently have Stunned running!

    Big smash:

    You successfully perform a Big Smash attack. (guard was stunned)
    You successfully perform a Bring the Pain attack.
    Nano program executed successfully.
    You must recently have Stunned running!
    You must recently have Stunned running!

    Followup smash:

    You successfully perform a Big Smash attack.
    You successfully perform a Followup Smash attack.
    You successfully perform a Bring the Pain attack.
    You must recently have Stunned running!
    You must recently have Stunned running!


    Avalanche:

    You successfully perform Troll Form.
    You successfully perform an Avalanche attack
    You successfully perform a Bring the Pain attack.
    You must recently have Stunned running!
    You must recently have Stunned running!

    Stone fist:

    You successfully perform Troll Form.
    You successfully perform a Stone Fist attack.
    You successfully perform a Bring the Pain attack.
    You must recently have Stunned running!
    You must recently have Stunned running!

    Curse of Chronos (MP stun nano):

    First try:
    You successfully perform a Bring the Pain attack.
    You successfully perform a Devastating Blow attack.

    Second try:
    You successfully perform a Bring the Pain attack.
    You must recently have Stunned running!
    You must recently have Stunned running!

    Third try:
    You successfully perform a Bring the Pain attack.
    You must recently have Stunned running!
    You must recently have Stunned running!


    Seems prety clear to me

  17. #37
    Quote Originally Posted by Vetusleet View Post
    results are here

    Tested all stuns that I can produce at the moment and MP Curse of Chronos nano (hey, got to make some use of that fr00b I have lying around). MP nano test was repeated 3 times as I had to alt-tab
    Test monster:
    Guard
    Level: 200


    1.) Without stun:

    You successfully perform a Bring the Pain attack.
    You successfully perform a Devastating Blow attack.


    2.) With stun:

    Brawl stun:
    You successfully perform a Bring the Pain attack.
    You must recently have Stunned running!
    You must recently have Stunned running!

    Big smash:

    You successfully perform a Big Smash attack. (guard was stunned)
    You successfully perform a Bring the Pain attack.
    Nano program executed successfully.
    You must recently have Stunned running!
    You must recently have Stunned running!

    Followup smash:

    You successfully perform a Big Smash attack.
    You successfully perform a Followup Smash attack.
    You successfully perform a Bring the Pain attack.
    You must recently have Stunned running!
    You must recently have Stunned running!


    Avalanche:

    You successfully perform Troll Form.
    You successfully perform an Avalanche attack
    You successfully perform a Bring the Pain attack.
    You must recently have Stunned running!
    You must recently have Stunned running!

    Stone fist:

    You successfully perform Troll Form.
    You successfully perform a Stone Fist attack.
    You successfully perform a Bring the Pain attack.
    You must recently have Stunned running!
    You must recently have Stunned running!

    Curse of Chronos (MP stun nano):

    First try:
    You successfully perform a Bring the Pain attack.
    You successfully perform a Devastating Blow attack.

    Second try:
    You successfully perform a Bring the Pain attack.
    You must recently have Stunned running!
    You must recently have Stunned running!

    Third try:
    You successfully perform a Bring the Pain attack.
    You must recently have Stunned running!
    You must recently have Stunned running!


    Seems prety clear to me
    I will quote this and make funcom aware, thanks for testing
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  18. #38
    You can add shade/crat stun procs aswell and mezzes. Also some aliens are immune to stuns but you don't get any feedback message about it.
    blah

  19. #39
    I don't know if this was adressed but when iw as reading the bug discussion I couldn't see it. Is it me or do cap attack sometimes destroy a whole bio cacoon in one shot even if when they cap your hp out of cacoon its less then 10k?. I've had a BS where Ive been hit for 10k AS damage +2k and same with FA some times goin even higher

  20. #40
    Quote Originally Posted by Kitesfear View Post
    Overwhelming Might has broken evade check (either it's not 1% as Auno says it is, or attack skill is something else, or or...), as it gets evaded sometimes by fixers and crats, with somewhat 2.7k AR.

    To compare, Weapon Bash (soldier perk, 100% AR vs 5% evade) never missed anyone when I did BS with my solja, with AR from 2.6k to 3.4k.

    Of course, it's possible that the perk checks 1% from evade close skill and adds full AAD to that, but it doesn't really explain why other perks with really low def checks seem to always work.
    Yes its 1% of evade+AAD (AAD isn't effected by def%) Which is why it wont often land on fixers and crats (which both have extraordinarily high AAD)
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