Combine the following:
1. BUG: AC of certain human mobs is waaaay too high. Funcom has acknnowledged this one.
2. BUG: Certain human mobs (like adventurers) can stack nano programs such as damage shields which easily hit you for 25+ damage 3 to 4 times a second.
3. BUG: First-Aid/Nano kits sometimes do not work at all!
4. GAME MECHANIC: MDAs do nothing but melee damage.
5. GAME MECHANIC: Dimach damage is pitifully low considering Flings and Bursts do as much or even more for other professions ... and they can do both with much less recharge time.
6. GAME MECHANIC: Mobs have more health and nano pool at the same level.
And you've got some unkillable human mobs!
Funcom, please look into this problem. I'm begging you. Many 50% missions are unsolveable due to certain human mobs that break the rules become more powerful than they should be!
I don't mind a challenge, but the word challenge implies that it is doable. This isn't a challenge. These are bugged human mobs.