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Thread: Skill needed to Hack QL 200 Implants

  1. #1

    Question Skill needed to Hack QL 200 Implants

    I think you will need a QL 180+ Implant Disassembly Clinic but I am not sure of the skill req. Could someone enlighten me? Thanks.

  2. #2

    Arrow

    950
    mercatura -ae f. [trade, traffic; merchandise]

    Moved off-world and found real tradeskills...along with many other things

  3. #3
    950 B&E to be more specific
    engie + ghetto crowd control + no healing + lowest hp + worst evades + bot who is never around. = worst prof in game

    Bump for engie fix

  4. #4

    How much B&E can u stack up?

    I cannot remember which Fixer buffs stack or not and what the total buff up would be. Help!

  5. #5
    951, to be even more specific ;p

    a fixer can buff you +130, this stacks with engies +32 and general +20

    - schma
    schma

    :: schma ran out of cookies on the 4th of march, 2003 ::
    :: Hitched a ride back with the aliens ::

  6. #6

    Arrow Heres exact

    Haven't done a 200 yet but:

    It is theoretically possible to combine "Implant Disassembly Clinic" with "A Shining Perception Ear Implant". But you need at least 950 in BreakingEntry.
    So either the description has a poor choice of words, or it is 950
    mercatura -ae f. [trade, traffic; merchandise]

    Moved off-world and found real tradeskills...along with many other things

  7. #7
    Hehe, could be I'm mixing it with the requirement for Tank armor tuning. Just get 951, and you can do anything

    - schma
    schma

    :: schma ran out of cookies on the 4th of march, 2003 ::
    :: Hitched a ride back with the aliens ::

  8. #8

    Post

    Overtuning tank armors requires 500 in QFT for a QL200 tank armor, I think. Not sure about other requirements.
    -Ward 'Kzak' Hereda, Clan L220, AL15 'Competent' Supreme Creator on Rubi-Ka 1. Equipment setup.

    Life is like a box of chocolates. Except, you know, the brown stuff in the box? That's not chocolate.

    Doing his part to make the world a more interesting place since December 2001.. but not any more. Account cancelled, playable until 2006-11-13 19:25:49. See you in Age of Conan!

  9. #9
    Originally posted by schma
    951, to be even more specific ;p

    a fixer can buff you +130, this stacks with engies +32 and general +20

    - schma
    umm nope 950 and not a penny more. I have exactly 950 and works like charm.
    engie + ghetto crowd control + no healing + lowest hp + worst evades + bot who is never around. = worst prof in game

    Bump for engie fix

  10. #10

    Is EE Required or Not

    A high level Fixer I asked to hack some implants said they need EE also?! Is that true? And can someone confirm that a QL 180 Dissassembly is all that is needed?

  11. #11

    Arrow If it does need EE, its very little

    When I tried to use my 200 tool on my spare 200 implants, I only had 150 EE or so.

    He was probably thinking of making treatment libraries, which I think takes 800 EE and 850 B&E, though my 196 turned into a 200 when the guy was done with it.

    Ahh good old EE, reset it with IPR, going to max it again in a few levels
    mercatura -ae f. [trade, traffic; merchandise]

    Moved off-world and found real tradeskills...along with many other things

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