It still take s a LOT of IP to get a scope on....especially for Atroxes.Originally posted by Kiryat-Dharin
Inits.
I feel no pity whatsoever for anyone who was exploiting bugged inits to scope heavily and not have to worry about the recharge portion of their weapon cycle. So they have to change.
Oh ****ing well.
Sorry, but no one is going to convince me that a bug fix is a bad change. Learn to use different weapons, different tactics. If in the process this reduces the damage that docs and traders (and NT *weapons*) do, well, to me that seems a step towards restoring the game to the original vision of soldiers, enforcers, MAs as primary physical damage dealers, with NTs and agents contributing hefty damage via nukes + weapon and AS + weapon respectively.
Yeah, MAs will hit a little faster. So? They already cap. If they scope for the extra crits, this'll *hurt* them more than it helps. If they don't, they'll just be sitting at a lower aggdef, so they'll be harder to hit. Doesn't change their damage output at all.
Jynne said it better, and more politely, than I can at this point. This enhances the abilities of professions who rely on high inits (fixer, soldier in many cases, enforcer, agent, any profession wearing slow recharge weapons) and decreases the effectiveness of scopes. It really is that simple. Stop trying to make it out to be more than it is.
I have a lot of weapons in my arsenal, and I have tested them thorougly. Being a dmg dealing prof tends to make you search very hard for something that works...both for dmg/time and max dmg on alpha strike.
Shall we see...E-beamer, Armwerks, Seburro, Nova, IEC, Techtronica, CHS, HGB, River6, Tellus, Freedom arms, XM laser, Heavy grinner, Blackhole, Sunburst, x-3 Flamethrowers, Martins.... even a sword in my early days so I could do dimach ...lol.
Implants for defensive buffs, Implants for attack rating, A mix between those... I have a long list of what I have tested.
Currently I can use anything except shotguns. And none! Not even the Martins rifle they took out do enough damage to be a real threat to anyone except som poor nanomage in rez. The healing profs outheal anything those weapons can do. And since crit is still available to them through self buff and scopes. They just became a lot stronger (relatively speaking)
For those that rely on scopes to have any chance at all this will be a disaster. The traders and MA`s wont be bothered by this fix since their abilities wont be touched.
Wether MA`s cap or not isnt the issue. The issue is that they will retain their immense speed, UVC and scopes. For the trader its the same...but with debuffs insted of UVC.
This further imbalances things...