Summoner robe:
A bit of AR for the pistol/bow users, some nice nano delta. Too low +hp to be of real use for a doc.
Ranger robe:
AR buff and some much needed Multi Ranged. Great buff item for putting on the pistols. Nice +hp. My best bet for a robe to see doc "use".
Jester robe:
Crappy evades. Nice +hp. Useless doc item.
Illusionist robe:
AR for pistol users. Okay +hp. Nice Nano Delta. Nice NPCost mod.Very nice NanoC.Init. THE doc pvp backitem?
Healer robe:
Nice +hp. Okay Nano Delta. Nice NanoC.Init. Seems like everyone else than docs and advies (the healers) will prolly get this one due to the treatment buff.
Gladiator robe:
Some AR for the MA people. Nice +hp.
To me it seems rather ironic, that the healer robe isn’t of any use to me at all, whereas the ranged (pistol doc) and illusionist robes both seem nice. They don't seem to be super fast and easy to get, so I had figured we'd be getting something I'd be willing to work for, but with these stats I can't really see myself jumping with excitement. I'm not even bothering with any of them for my keeper, there's just none of them that's interesting enough. What are you’re thoughts on these new, shiny things?