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Thread: Plz make bloodbats Enforcer only

  1. #1

    Plz make bloodbats Enforcer only

    Dear FC and friends im back from a 2 minth layoff Lvl 177 enf Gmuptor. When I got back I was so excited about 14.5 thinking FC had finally listened. Among the new items bloodbats 1 hand blunt weapons. Adventrers have lots of adv only 1 hand edge weapons , Martial artists have claws and so on . If bloodbats are released every fixer trader and MA will get 2 and laugh at the enf who cant beat them. Enforcers King of 1HB need ythis weapon so FC I beg of you make this enforcer only. This will finally give us a weapon to defeat MAs docs and traders in duels. If you dont Enfs will be like fixers before 14.2 or around that. Currently theres only one enf only weapon THE EDGE OF TARASQUE only 12 enfs i know have it in the game to date. Ive been on 50 Tarasques raid all in hope of it dropping but it never has. So FC I beg you Please Make blood bats and blood maces enforcer only. I hopeto here everyones response on this. I love my Enf but if all classes have access to bloodbats then the powerful enforcer will be no more.



    Gmuptor Omni Enforcer Lvl 177

    "yes yes my name is Game Master Upton Reynolds hence GMuptor"

  2. #2
    h3 h3.

    It should be nerfed to a 2hb weapon.

    Also worth saying that I was able (as an enforcer) to kill an Adventurer who was weilding one (On test server)

    Thus, I can say that the enforcer buffs and such do give enough bonus to attack rating to make it a lot more viable for an enf than say.. an adventurer at least.

    Unless the adv goes and gets brutal thug and the enf n00b nano........

    But preferably the weapon should be 2hb. Its SO WAY WAY WAY OVERPOWERED as a 1h weapon that it *IS* funny.

    Don't be lonely anymore.

    Look at your post, now back at mine. Now back to your post, now back at mine. Sadly, yours isn't mine, but if you stopped trolling and started posting legitimate comments it could look like mine. Look down, back up, where are you? You're scrolling through posts, reading the posts your posts could look like. Back at mine, it's a reply saying something you want to hear. Look again, my reply is now diamonds. Anything is possible when you think before you post.

  3. #3
    Bloodbats are basically a 1HB beam

    that can easily be dual-wielded with 2x QL200s

    and has additional special attacks

    and does chemical damage

    and adds 235 max health x2 for +470

    +melee init and AC bonuses

    and can be used by anyone.

    heh

    this is the most uber overpowered nonsense i've ever seen.

    /me hopes they are like Torturing Tools and dont actually drop
    all the way up to QL200, or else someone at FC needs a slap.

  4. #4
    hehe no ****.

    Will be first one to attack in PvP wins everytime if those come out.
    engie + ghetto crowd control + no healing + lowest hp + worst evades + bot who is never around. = worst prof in game

    Bump for engie fix

  5. #5
    Hehe Kink...I heard you killed a soldier who had TMS running the whole time with that thing.
    Yagyu for life

  6. #6
    There are a couple of equally overpowered weapons found in the 14.5 test DBs:

    Diamondine Kick Pistol
    http://auno.org/ao/db.php?cmd=view&d...1450&id=165168

    Slayerdroid Crystal Claw
    http://auno.org/ao/db.php?cmd=view&d...1450&id=165133

    Pain of Patricia
    http://auno.org/ao/db.php?cmd=view&d...1450&id=168675

    All 3 are dual wieldable, all 3 have beam like qualities, and all 3 have no profession restrictions.

  7. #7
    Originally posted by Coldstrike
    There are a couple of equally overpowered weapons found in the 14.5 test DBs:

    Diamondine Kick Pistol
    http://auno.org/ao/db.php?cmd=view&d...1450&id=165168

    nah. good, yes, but not uncomparable with other stuff ingame.
    pistol+shotgun divides and lowers ATK rating.
    only an atrox adv could duel these.
    no huge HP bonus to double if they were dueled.



    this is cool and different, but not anywhere near overpowered.
    it's piercing.. an noone has piercing buffs yet.
    there's no dimach. no sneak attack.
    and even an adventurer would have a tough (impossible?) time
    dueling them. and again, no uber modifiers.

    this is borederline.
    it really is a beam with burst+fling instead of brawl and dimach.
    single pistol skill does not compromise ATK.
    no uber mods.


    my problem with blood bats is that they have base
    Beam damage, +30% more damage dueled, +fastattack
    (free hits) +sneak attack (can be used any time in PvP,
    without needing to be concealed, for up to 10K hits just like AS)
    +470 max health +310 chemical AC + 24 melee init.

    !!! !!!

    if you check the Enforcer boards, blackmane (funcom item d00d)
    said that Beams really are (quote) "maybe too good".
    So it's very hard to understand this Blood Bat addition.
    Last edited by Ejeckted; Sep 1st, 2002 at 12:06:33.

  8. #8
    Um, if I dual weilded my EoT with something, people would say its overpowered. Wouldnt you?

    Thats your slayer crystal claw right there. Infact I'd prefer it even if it wasnt dual weildable - Because it has much lower requirements and wouldnt be OE. The fact I could have a Kiddy

    http://auno.org/ao/db.php?cmd=view&id=160449

    Leads me to believe that they are getting a little on the "too tough" side.
    Don't be lonely anymore.

    Look at your post, now back at mine. Now back to your post, now back at mine. Sadly, yours isn't mine, but if you stopped trolling and started posting legitimate comments it could look like mine. Look down, back up, where are you? You're scrolling through posts, reading the posts your posts could look like. Back at mine, it's a reply saying something you want to hear. Look again, my reply is now diamonds. Anything is possible when you think before you post.

  9. #9
    oh yes Gmuptor lets put prof and level reqs on some more items......NOT.

  10. #10
    I'd say it is a very real possibility that the Bloodbats will wind up being an extremely rare drop off of those level 300 bosses FC mentioned in the patch notes. If that's the case, it might be ok to leave it as a 1HB weapon... it would, of course, give a pretty decent advantage to anyone who has one, but only temporarily as the newer armor and special items seem to be generally more powerful overall.

    Personally, I think this is all great because Funcom is finally making stuff that differentiates the high level players from the mid and lower levels. Up until 14.5, the only armor in the game with ACs that were significantly higher than anything else was the dragon armor, and thats not exactly the most common item out there (though it is moreso than in the past). If there is parity in the drop rate of the newer weapons and the newer armor, then FC may have actually figured out how to strike a balance (!) in this regard.

    Of course, this is FC we're talking about (no offense Cz, Cos, et al)... and they really don't have the best track record when it comes to balance.

    (Funny... back when MK2 first came out, and following the subsequent nerf of the drop rate, I remember everyone complaining that anyone who had mk2 would have an insurmountable advantage over everyone else. While that may have been the case for a time, eventually things evened out a little bit... Lets all just hope that FC has the sagacity to not blow this chance to make the high level game a lot more interesting)
    Last edited by Atremis; Sep 1st, 2002 at 15:20:49.
    Gogo "Atremis" Yubari
    220 MA - RK1
    Tranq

    There are 10 types of people in this world... Those who understand binary, and those who don't.

  11. #11
    Originally posted by Mike "Kinkstaah" Bond
    Um, if I dual weilded my EoT with something, people would say its overpowered. Wouldnt you?

    Thats your slayer crystal claw right there. Infact I'd prefer it even if it wasnt dual weildable - Because it has much lower requirements and wouldnt be OE. The fact I could have a Kiddy

    http://auno.org/ao/db.php?cmd=view&id=160449

    Leads me to believe that they are getting a little on the "too tough" side.
    to compare:
    Slayerdroid Crystal Claw
    3.1 s / 2.1 s
    3 m
    10-600 (400) - melee ac
    Multi melee 1100

    Attack skills piercing 100

    Requirements
    piercing >= 1112
    brawl >= 668
    fast attack >= 557

    Effects
    modify self evade clsc 20
    modify self max nano 75
    modify self nano init 25
    Edge of Tarasque

    3 s / 1.5 s
    5 m

    40-630 (350) - chemical ac

    Attack skills 2h edged 100

    Requirements
    2h edged >= 1249
    brawl >= 750
    fast attack >= 625
    profession enforcer

    Effects
    modify self max health 350
    modify self melee init 40
    modify self poison ac 300

    The Claw is a good weapon BUT
    it's half a second slower than the EoT,
    has 2m less range, does melee instead of chemical,
    has slightly higher crit,
    but lower min damage and lower max damage for normal hits,
    and has no huge HP bonus.

    We also have to wonder if anyone will every have piercing buffs,
    since we know for sure that Enforcers are getting 2HE buffs.

    Dont get me wrong, i think the slayer claw is very nice,
    but it's not equal to an Edge of Tarasque.

    And while you could duel it with a pipe or something for
    additional specials, you then compromise the damage over time
    of this weapon. And you now have to wory about 2 ATK skils.
    (don't even think about Kiddys. those things are really awful.
    you'd be better off with just the slayer claw.)

  12. #12
    [QUOTE]Originally posted by Coldstrike
    [B]There are a couple of equally overpowered weapons found in the 14.5 test DBs:

    Slayerdroid Crystal Claw
    http://auno.org/ao/db.php?cmd=view&d...1450&id=165133



    These Claws as I've unfortunately found are ownly wieldable by enfocers because they have acces to Challenerger to XXX. For any other class of even lvl 200, the max peircing skill is about 1050 -with 132 wrangle, triple implanted and using expertise - and it required 1112 Peircing skill. the only exception is if you have a high ql NBall, smelly butcher gloves, and some dillon armor. 1112 Peircing effectively = enforcer only.

    If anyone has any other ideas on getting the extra peircing needed, pls let me know! i want one of these!
    Littleslayar "LS" - lvl 195 Gimp - Proud to Self Cast FFoK and UVC at lvl 162 Before Notum Wars.

    Check here for help on How to Self Cast FFoK/UVC Pre 190

    Freshman Ian "FrostGigas" Warr - lvl 167 Blade Trox


    The Shark Ethic: Eat the Wounded, Kill the Gimped

  13. #13
    Making something overpowered "rare" does not make it any
    less overpowered. Availability should not even be considered
    when balancing new items. The item either exists or it doesn't.

    Rare + Overpowered forces either of a couple situations:

    1) a few lucky players get an unfair advanatage

    or

    2) everyone is now forced to camp just to compete (MKII)


    I have no problem with rare, if players just like to own
    less common equipment to differentiate themselves from others.
    But saying it's ok to introduce god-mode gear (GAMKIV?)
    and justify it with "it's ok, only a few players will get to have it"
    is just nonsense. Besides, nothing stays rare.

    it then feels like funcom-approved exploiting to the have-nots.
    They will get killed over and over because they didnt get lucky,
    or didnt have hundred of millions to spend. They can't compete.
    (that ain't good for subscriptions either)

    So then we get the nerf crys start and ..

    it's all just so predictable.


    IMHO nothing should be uber.
    Equipment should provide options, a choice, as to what to use.
    Choices promote diversity. Every item should have pros and cons.

    Every item should have a reason NOT to use it..
    a weakness... a penalty... (like weak AC types in armors)

    The Devs also need to remember that even slight advantages
    can tip the scales dramatically, all other things being equal.
    And that advantages on every piece of 'rare' gear add up fast.

    Uber items force clone characters, and have vs havenot gameplay.
    As long as there is always one clear best choice, that's the only choice.

    Personally, I would prefer a game with hundreds of
    balanced choices, leading to thousands of unique characters,
    to a game where I win by default because I have more time
    to spend camping uber rare drops than you.

  14. #14
    Scumbug "As long as there is always one clear best choice, that's the only choice."


    u hu

    BUMP
    220 Adv, 220 Doc, 216 MP, 215 Crat, 215 Enf, 162 Fix - Scooby Ka 2

  15. #15
    Originally posted by Mike "Kinkstaah" Bond
    h3 h3.

    It should be nerfed to a 2hb weapon.

    Also worth saying that I was able (as an enforcer) to kill an Adventurer who was weilding one (On test server)

    Thus, I can say that the enforcer buffs and such do give enough bonus to attack rating to make it a lot more viable for an enf than say.. an adventurer at least.

    Unless the adv goes and gets brutal thug and the enf n00b nano........

    But preferably the weapon should be 2hb. Its SO WAY WAY WAY OVERPOWERED as a 1h weapon that it *IS* funny.

    Why?
    Why make it 2hb, why not just leave it 1hb and nerf it a bit.
    You said yourself you wont ask for things to be nerfed once.

    Damn man :\
    ¤ Cloudeeeh “Cloudeh MKII” 120 Solitus 1HB Enforcer
    ¤ Cloudeh Dead : 176 Solitus 1HB Enforcer
    ¤ Blizzaga Dead : 96 Solitus Soldier Wannabe
    ¤ Firraga Dead : 64 Opifex “Not a Real Fixer” GA Honey
    ¤ Kjataa Dead : 53 Opifex Morphex Agent Wannabe :]
    I am a Tragic Figure
    Strenghtening, Shroud of night, Waiting weak for Taste of blood, Beneath a halo..Eternal light, I survive, Breathe on.
    Inhuman, Undying, Feast of blood now Pulse through me, Immortal..I'm undying, Eternal..Undead!

    [size=0.1]C.L.O.U.D.: Cybernetic Lifeform Optimized for Ultimate Destruction[/size]

  16. #16
    whoever designed blood bats needs to be shown what the rest of the weps in the game look like
    even ifi it is rarer than the EoT, which is pretty rare i must say
    it would still be too good to exist, cuz guess who would get it, a certain Council springs to mind
    i am of the opinion that any weapon which could be defined as "godly" or "ohmygodikillallsoeasilymuhahahaha" should not exist.
    and this will just be the final blow i can take as a non blunt enf
    i will promptly make an adv if bnloodbats go live in their current state, or one of similar obscenety, without the release of equally potent weapons for other melee types (hem 2he hem) as well as buffs, for 2he/1he/piercing/melee energy for enforcers
    soo umm, ya....


    BAN THE BAT!!!!!
    The bird of paradise alights only upon the hand that does not grasp

    The original Goddess of Stabbitty Death

  17. #17
    I appreciate all the responses but none of these overpowered weapons should go live without class restrictionand lvl restriction if its necessary butdefinitely class restriction the EoT would be ruined with the release of the bloodbat. But making it drop extremely rare is not the answer i wouldnt mind if they took 100 dmg off bloodbats and their crits but they need to be enf only or it just screws things up. Kinkstaah would you like to face a 200 MA with 2 of these weapons ? 24% crit 4% crit board + scope doesnt sound like much fun. if they slayer claw was like engy only ide have no problem with giving the gimped engys some love but if these weapons are not changed it will inevitable screw things up. With my class enfs their is virtually no weapon difference beam or sticks take your pick no variety , which is why I was one of the first enfs to use Mantis Scissor and Byom blade because it was different and in my opinion better.



    Gmuptor Level 178 Omni Enforcer of Mayhem

  18. #18
    I dont think anyone has looked at the blood MACE.

    10-520(480)

    2.8/2.2 (or something?)

    Also 1hb. With Brawl and Fast attack as specials and a 1100 multi weild requirement.

    Much more sensible 1hb weapon. If we had to nerf the blood bat I'd probably love to see it become like the blood mace. - BUt theres no real point in that if we already HAVE a blood mace :P

    Heh, scumbug - Missing one important fact about the EoT.
    IT'S OE. Sure if I could choose one or the other I'd go with the EoT. IF IT WASNT OE. WHICH IT IS. I'D RATHER USE THE CRYSTAL CLAW IN 14.5 than wait for buffs.

    Don't be lonely anymore.

    Look at your post, now back at mine. Now back to your post, now back at mine. Sadly, yours isn't mine, but if you stopped trolling and started posting legitimate comments it could look like mine. Look down, back up, where are you? You're scrolling through posts, reading the posts your posts could look like. Back at mine, it's a reply saying something you want to hear. Look again, my reply is now diamonds. Anything is possible when you think before you post.

  19. #19
    Originally posted by Mike "Kinkstaah" Bond

    Heh, scumbug - Missing one important fact about the EoT.
    IT'S OE. Sure if I could choose one or the other I'd go with the EoT. IF IT WASNT OE. WHICH IT IS. I'D RATHER USE THE CRYSTAL CLAW IN 14.5 than wait for buffs.

    yeah I know. silly little solitus.
    <-Atrox with legchopper gloves
    but that situation is getting fixed,
    (not soon enough!)
    so i wouldnt factor it into balancing.


    oh, and Gmuptor,
    nothing except nanoformulas should have profession-only tags.

    balance thru requirements, skill caps. IP costs, total ATK, etc
    not thru artificial limitations that limit choices and kill diversity.

    when AO began, there were no profession-only weapons,
    and it should have stayed that way. AO was a more complex game then.
    Last edited by Ejeckted; Sep 2nd, 2002 at 08:29:07.

  20. #20
    Is Edge of Tarasque still dropping? Don't think so.

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