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Thread: Res Shock in pvp

  1. #1

    Res Shock in pvp

    Can we have it smaller for pvp please, it really sux when youve just dueled someone and then you have to wait ages to either duel them again or make a run for the grid, loads of people (untitled) stand around mmd not wanting to go in just because if they die they will get res shock (i do for a while then just decide to go in anyway and wait for the res shock). Its not as if people could use this to just keep jumping on someone because either:

    1. Make res shock a lot shorter - 1 min
    2. When people die they return with 1 hp so it takes them a while to heal back up.

    Maybe the res shock could be made a little shorter in pvm too but im not too bothered about that at the moment.

  2. #2
    Just trying to keep this up instead of posting it again in a week or so :/

  3. #3
    But that's probably the whole point of rez-shock. For PvP.

    In larger battles, when you kill someone, you want em to be
    out of the fight for a little while, or else no side would ever win.
    It'd just be wave after wave of forces fresh from reclaim.

    Imagine an engie warping fighters back the moment they died,
    and the 1HP idea means nothing if there's a doc with CH around.

    Rez-shock is just plain annoying most of the time, but I cant
    think of how else to temporarily take pieces off the board.

  4. #4
    well prehaps just make the res time smaller, besides longer battles would be more fun. But something really needs to be done because its ruining my pvp experience when i dont want to fight really high risks fights just because the res shock is to annoying.

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