Let's put it this way. People resist me, but they don't resist me so often that its not worth the attempt.
As far as I'm concerned, if I've taken the trouble to swallow 100 ncu cost to cast mochams on myself so that my attack nano skills are 1000+, if I'm swallowing a 12-15 second attack cycle where I'm doing nothing but "attempting" to land a debuff on you, if a respectable chunk of my nanopool is being expended to do it, if Funcom is giving melee fighters multiple chances to interrupt me in that 5-9 second attack cycle while doing their horrendous damage to me at the same time while I'm doing NOTHING to them, if its actually possible for me to die in the 5-9 seconds of the attack cycle...
...then darnit, the friggin nano shutdown IS going to land a majority of the time....not just a plain ol' majority, but a good sizable majority.
I endure enough penalties being a pet class in PvP. You Fixers complain about debuffers. Who can massively debuff you in this game to the point the GA is crippled besides MP's and Traders? Two classes out of 12 and one of those isnt even popular in high level pvp. Being a Pet Class, I have to worry about rooters: Fixers, NT's, Agents, Traders, and Crats. Four of those you see quite often in political zones. AND we have to worry about debuffers (same as you fixers) making our pets useless...so add ourselves to that list (you Fixers lack the capability to totally screw each other over like we MP's can) and traders gain a redundant advantage.
So being the class I am, and having to endure the penalties I do just in the attempt to cast NSD, penalties that other classes with "shutdown" capability don't suffer (docs and traders) it better NOT be a futile effort to execute Nano Shutdown (which basically so many people are whining for).
If you want a world where you resist NSD 75% of the time, FC better slice the nanocost by a factor of 5 at least and shorten the attack/recharge cycle to 5/3 or 5/2 or something