So, this is actually a set of ideas I'd let spread to all profs but I'm not going to think them up for all of them. The idea is pretty simple, its an overload of the profs main skills for a short (45s to 2 minutes) duration with a long (5 to 10 minutes) cool down lock. They effect the whole team and can stack. Here is an example of the 3 I though up for engineer.
1st one is defence.
Harmonic Resonance, Gate Keeper Mode.
The engineer devotes all their structual nanites to reinforce the teams defences. Unfortuntly this greatly damages the nanites and the engineer loses most of their defence after the nanites burn out.
Bonus
Team reflect, 200% for 45 to 120s.
Damage, -20k acs -200% reflect 2 to 5 min.
Lock, 5 to 10 min.
2nd one is damage
Pen Missile
The engineer sacrafices their main pet to create nanite size charged couplers that release a large amount of enegy to their target on impact.
+1000 Energy damage. (10 to 45s)
Damage, Loss of main pet. (5 to 10 min)
Lock (5 to 10 min)
3rd is teleportion
Soul Capture Device - Beta
The engineer uses a new beta prototype regeneration device that lets the engineer rappidly move a new cloned body to it. The downside is the power requirements for it.
An item spawns in the teams inv that last 2 to 5 min and when uses teleports them back to the engineer. Works on rk and in sl. The player must be in pvp range of the engineer to get the item. (To make it so people don't use it to move a level 1 to pande)
Downside - the engineer uses their secondary pet to power the device causing them to lose the 2nd pet.
Lock 10 to 30 min.
The lock is the same nano so you can only use one of these at a time. The idea is bassicly to create a powerful version of the professions current toolset but with limiations on it that really make them think about using it.