I guess I'm just used to the image of a strike team being dropped into enemy territory and neutralizing the enemy's general (Agent Sniper team) followed by heavy bombing to weaken the troops (NT long range AoE nukes). Then an infantry brigade running in to mop up the rest (Enforcers and Soldiers). All the other guys doing support roles (Transport, Recon, Medic, Demolition, etc.).
If some yeeha decides to leave his group and run ahead and start shooting like an idiot, odds are he'd be courtmarshalled.
It's the fact that we have for the most part nothing more than an endless parade one person fighting one other person that has me so disillusioned with PvP in this game. It's this (IMHO) nonsense that has led to nerf after nerf after nerf as one player has a problem with one other player or profession and cries to high hell to have the other player's playstyle or profession nerfed down to their level.
Now, the babies are whining that they can't kill a Doc. Tell ya what. If I had 20 people under my command during an exercise, and I saw a Doc healing the enemy, do you think I'd send one Soldier over to kill him. No way. I'd expect the Doc to survive by healing himself. Makes sense. I'd send 4 people over to wax his ass.
That's what I was hoping PvP was going to be in this game. Organized armies. Battles and strategy. Teamwork.
Not one guy pissing and moaning on the boards that they can't kill one other particular guy because he has bracers on. Drop a squad of Soldiers on him. 5 Alpha Strikes and he's dead one way or another and waiting at reclaim to be warped back into the battle by an Engineer.
The biggest **** Oddity of AO is that the design team has seen fit to cater to the two people who are standing 4 feet away from each other shooting guns at each other's faces and in the process continuously disrupt the more popular PvM and Thinking Man's avenues toward enjoying the game and STILL not improving on the organized war aspect of PvP.