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Thread: NT Buglist

  1. #61
    possible, but i don't remember, didn't know their aura was messing with equips as well as nanos, yeesh
    Kowpie - 220/12/33 Nacho Technician My Gear
    Kowtow - 215/15/27 Soldier
    Kowtowtwo - 212/13/29 Fixer

  2. #62
    Champion of Nano Combat perkline works thanks to Cyberdecks now using Matter Creation to calculate attack rating... Adjusted bug issue list to reflect this.
    Christine "Crisalys" Kochanski 220/30/70 Nanomage Nano-Technician

    License Plates: 2007 / 2008 / 2009 / 2010 / 2011 / 2012 Plate Debate has ended!

    Crisalys was born on Fri, Mar 29, 18:48:45, 2002, and as of November 6, 2011, 04:11 GMT,
    Crisalys has played 482 days 15 hours 48 minutes 36 seconds

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  3. #63

    Superior Nanobot Shelter

    Crystal requires 1441 MM to upload, but nano 1541 to use.
    Last edited by Graftmage; Dec 12th, 2007 at 01:11:05.
    220 Shade | 220 NT | 220 Crat | 220 Fixer | 220 Agent | 165 Adv

  4. #64
    Perk special "Tap Notum Source" pvp flags the caster if the target is flagged.

    Its a friendly +nano over time perk, I don't think this is intended.

    This isn't new to 17.7 either, is ages old, but I just got reminded of it by almost being ganked in Bor walking about flagged and unbuffed.
    Want triples nerfed? Here is what you can do (Don't be so retarded to apply this to todays game)

    Server 1sts: Only NT, and probably non-doc to solo LOTV.
    First LB member to recieve org forum and guest chat ban on departure <3


    [Neophyte soldier]: I can see your nukes ignore AMS, keep doing it noob, I'm petitioning as we speak!

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  5. #65
    Quote Originally Posted by Graftmage View Post
    Crystal requires 1441 MM to upload, but nano 1541 to use.

    Nano Crystal (Superior Nanobot Shelter)
    User Matter metamorphosis >= 1441 and
    User Matter creation >= 1441 and
    User Profession == Nano-Technician and
    User Cyberdeck & 6
    Superior Nanobot Shelter
    User Matter metamorphosis >= 1541 and
    User Matter creation >= 1541 and
    User Profession == Nano-Technician and
    User Cyberdeck & 6
    hmm???
    220 Shade | 220 NT | 220 Crat | 220 Fixer | 220 Agent | 165 Adv

  6. #66

    Combined Scouts: No nano init.

    Combined scouts armor does adds to every init, except nano init. Was wondering if this was ever addressed; it applies to many professions. I'm sure it has, but perhaps Sil might take a new look at this.

    Usubooyakka

  7. #67

    Combined scouts armor

    bump for this change. It's kinda unfair that scouts does not add nanoinit.

  8. #68
    Quote Originally Posted by wooooot View Post
    Combined scouts armor does adds to every init, except nano init. Was wondering if this was ever addressed; it applies to many professions. I'm sure it has, but perhaps Sil might take a new look at this.
    No combined armor adds to nano init, nano resist, nano/heal delta, or nano damage/heal efficiency.

  9. #69
    Quote Originally Posted by SmokeBraid View Post
    nano/heal delta
    Not strictly true. Increasing body dev increases the amount in the ND or HD tick, which is added by Enduring.
    Member of Spartans
    Hacre/Solitus/Keeper/220/29/70 - Ninpopotamus/Solitus/NT/220/30/70 - Charmming/Opifex/Crat/220/30/70
    Quote Originally Posted by randomalpha View Post
    in the end soldier is not Op or even near from that never was never will be just for the record only keepers are the ones before soldiers on the nerfest list
    Genius at work.

  10. #70
    Quote Originally Posted by Hacre View Post
    Not strictly true. Increasing body dev increases the amount in the ND or HD tick, which is added by Enduring.
    So I can increase my healdelta/nanodelta by what, 4 points with a full set of 300 enduring?

  11. #71
    Quote Originally Posted by SmokeBraid View Post
    So I can increase my healdelta/nanodelta by what, 4 points with a full set of 300 enduring?
    I believe the actual numbers vary depending on breed. I'm not sure on the amounts, I just know that's how you get bigger ticks. I don't believe its that miserly though.
    Member of Spartans
    Hacre/Solitus/Keeper/220/29/70 - Ninpopotamus/Solitus/NT/220/30/70 - Charmming/Opifex/Crat/220/30/70
    Quote Originally Posted by randomalpha View Post
    in the end soldier is not Op or even near from that never was never will be just for the record only keepers are the ones before soldiers on the nerfest list
    Genius at work.

  12. #72
    Quote Originally Posted by branerNT View Post
    bump for this change. It's kinda unfair that scouts does not add nanoinit.
    This was something we pushed for at the time. Dunno why it wasn't added to be honest.
    Steveo 220 Clan NT RK2
    Contagion 220 Clan Doc RK2


    Proud wielder of the Pitchfork of Satenia

  13. #73
    Quote Originally Posted by Steveo View Post
    This was something we pushed for at the time. Dunno why it wasn't added to be honest.
    Officer's should add +nanodamage and Paramedic should have +Healmodifier.

    Something like +5% at ql300 per bit.

    0-60ql = 1%
    60-120 = 2%
    120-180 = 3%
    180-240 = 4%
    240-300 = 5%

    MPs and Crats would get some decent nuke damage out of a suit of that and NTs... well...

    at 220 : 5%*7 bits = 35%
    35%-Dustbrigade Gloves 1% - OFAB Chest 4% = +30%

    An extra 30% if your setup looks like mine and you make the switch to ALL Officers.

    I think that is reasonable.

  14. #74
    I agree that dmg mods should be applied, we pushed for it much harder after they came in game. I think thats a part of the reason that we started seeing those mods end up on a lot of our armor as of late, (ofab, db etc)
    Steveo 220 Clan NT RK2
    Contagion 220 Clan Doc RK2


    Proud wielder of the Pitchfork of Satenia

  15. #75

    Bugged descriptions

    The descriptions for LE nukes are incomplete.

    Example :
    The target will be hit three times for 2500 - 5000 points of radiation damage each hit. This nano will pierce any reflect shields that the enemy has active.
    It should be added that it ignores any active damage shield on target.
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    If someone disagrees with you, he is obviously trolling, flamming, or a stupid n00b.

  16. #76
    i dont think so...
    * Cryborg Nano-Technician - Have a shoulder to cry on!
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    Devil Inside

  17. #77
    Quote Originally Posted by rimorsimon View Post
    i dont think so...
    And why ?
    Forum rule #1 :
    If someone disagrees with you, he is obviously trolling, flamming, or a stupid n00b.

  18. #78
    i actually got hit with damage shield when i nuke for example enfos
    * Cryborg Nano-Technician - Have a shoulder to cry on!
    Aramlash Fixer - Can't catch me!
    Aramsunat Engineer - 4 Blockers of the Apocalypse


    Devil Inside

  19. #79
    Quote Originally Posted by rimorsimon View Post
    i actually got hit with damage shield when i nuke for example enfos
    not with LE nukes
    220 Shade | 220 NT | 220 Crat | 220 Fixer | 220 Agent | 165 Adv

  20. #80
    I routinely take damage from using LE nukes on people.

    Granted, it's only in the 100-160 point range...

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