I'm just wondering why FunCom can't simply create two property sets for all items/skills/nanos that unbalance gameplay.. one for PvM, and one for PvP. Does it just make too much sense? heh.
This one change would fix so many things.
I'm just wondering why FunCom can't simply create two property sets for all items/skills/nanos that unbalance gameplay.. one for PvM, and one for PvP. Does it just make too much sense? heh.
This one change would fix so many things.