Heh, meant 'fixed' prices of course
(or maybe fixers should have different pricing indeed...they are annoying enough to pvp against on BS that they should be paying extra
Naw, just a typo from my part. The pricing according to tools/skill numbers required is a good approach, yeah.
I just recently decided to start ignoring the trollage on the official forums and after years of playing AO start discussing things here on the official forums too...been looking through my profession forum topics now and at this thread the Tier pricing seemed a tad high, because of the reason I explained.
Then again, I fear my point of view might be a bit flawed because at 220 my approach to the profits from lower-lvl tradeskills is inevitably a bit slack, because my main income in tradeskills comes from high-end combines...perhaps to a mid-lvl engineer the buffing and item-swapping required for making Tier armors indeed justifies the current price level.
But yeah, about the FIXED pricing vs. tips...it would be interesting to hear other people's experiences on that topic, because I've for example noticed that working with tips gave me little to no profit at a lower lvl, but at 220 when I'm wearing expensive armor, people seem to realise 100k really doesn't help me much and thus have adjusted their tips accordingly, at least somewhat. I wouldn't want to start a fight between tskillers who use fixed prices and tskillers who prefer tips, but rather share experiences like 'do people constantly disagree with prices and go elsewhere', 'what kind of tips you expect' etc.
I was trying to see if there's a topic concerning that...I didn't find one but was a bit reluctant to start a new one without asking first, with all the snappy forum veterans around ready to post me all kinds of "*another thread of the same topic here*<---look there nuub stfu" comments.