I think over and above all else it's the difficulty that needs SEVERE tweaking. The npc enemies, especially 'monster' types are overwhelmingly powerful compared to us. They have rediculessly more hp, their minimum damage rises as it's supposed to (whereas ours doesn't versus npcs for SOME reason) they cast nanos far higher than is reasonable, their attack skills are all very high, as are their defencive skills - including parry even with ranged enemies (whereas I, the enforcer, seem incapable of parrying, although my blows are parried multiple times each fight) I don't even need to get into moster types with their exotic damages and so forth. Furthermore the credits we get from missions and enemies isn't nearly enough to keep up our nanos, weapons, armor, and implants that need to all be very high quality or we die due to the difficulty (and I am talking about 'average' 50% difficulty missions)
The stores rarely carry what we need, and charge insane rates for things, and going with the assumption they sell us things for the value then the price they give us for the stuff we sell to them is an absurd less than 1%, nanos cost tons, as do implants, aswell as armor (which is not really feasible to purchase as we can't get full suits, and the prices are of such magnitude we could never keep up anyway)
The question is why, why does it have to be so annoyingly and unfairly difficult? Why can't the npc's use SIMILAR templates to our own, and have like LESS hp as we take on missions full of them as a single person (who's generally under-equipped unless he has higher up friends or characters - which makes the game almost an entirely different experience) Why can't the shops give us more for our goods, and carry reasonable selections of reasonably priced items? Why do maximum difficulty solo missions even exist?? (it's a SOLO mission, but NO ONE can come even CLOSE to completing one) I have never understood why so many games want to make things so unfair against the players when it just annoys us and ruins alot of the fun of the game. yeah, some want challenge, well we have missions in AO, with a difficulty slider, anyone who wanted a damn challenge should just be able to raise it and it all works like that. But they can't, because it's virtually impossible for most to do over 50% difficulty missions. And the people who havn't maximized their character through various templates, styles, breeds, etc. eventually just get fed up and leave, which is why the ratio of high level people to lower level people is so extreme.
I think these are the things that should be looked into being changed first. Who agrees with me? Whoever does, please please back me, and express your discontent with this unfairness (in as civilized a manner as possible ^^) because it seems whenever it's brought up on the boards it's just forgotten and everything continues the same, which robs this game of the greater potential it has and is being wasted by numbers that were poorly thought out in the beginning. That's all,
thanks anyone who read.
-Shion