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Thread: Basic Implants, clusters, ql and reqs

  1. #1

    Basic Implants, clusters, ql and reqs

    Do the req increase if you do a implant with 3 clusters vs if you do an implant with only one cluster? Also, is there a way to calculate reqs from just looking at the ql of the implant and the ql of the cluster?

    Btw, why did the chicken cross the road?
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    Omni-Pol would have shot it if it hadnt.
    "There is a storm coming! Our storm! - Paul Mua'dib"
    ---------------------------------------------
    Randomize argument in scripts!

    The magical pony, scene1-5,6

    Im glad there are trolls and whiners, gives people something to compare with. Makes the rest of us look better.

    "Spam is not just something you do, its a way of life."

    OOGA BOOGA.
    ---------------------------------------------

  2. #2
    The reqs only vary with the ql of the implant. A ql 125 imp will have the same req number with 1, 2, or 3 clusters.

    Which stat varies solely with which clusters you use.
    Example:

    Faded Creation Eye: req int
    Bright Perception Eye: req agil
    Bright Perception Eye with faded Creation: req sense

    The order of assembly does not matter.


    Yes it is possible to calculate the req numbers:

    Stat: (ql-1)*((404-6)/199) + 6

    Treatment: (ql-1)*((950-10)/199) + 10

    well, it's close anyways. There's probably some creative truncating going on that I have not captured. Suffice it to say, my formulas should always predict high, if wrong.

  3. #3
    Thank you, that was very informative
    "There is a storm coming! Our storm! - Paul Mua'dib"
    ---------------------------------------------
    Randomize argument in scripts!

    The magical pony, scene1-5,6

    Im glad there are trolls and whiners, gives people something to compare with. Makes the rest of us look better.

    "Spam is not just something you do, its a way of life."

    OOGA BOOGA.
    ---------------------------------------------

  4. #4
    If you want an easier way to calculate reqs:-

    Stat = (QL*2) + 4
    (which is exactly what IronTide's calc boils down to)

    Treatment = (QL*4.72) + 5.28
    (add a couple of extra points to be on the safe side)

  5. #5

  6. #6
    All hail Irontide, the smartest Atrox ever
    "There is a storm coming! Our storm! - Paul Mua'dib"
    ---------------------------------------------
    Randomize argument in scripts!

    The magical pony, scene1-5,6

    Im glad there are trolls and whiners, gives people something to compare with. Makes the rest of us look better.

    "Spam is not just something you do, its a way of life."

    OOGA BOOGA.
    ---------------------------------------------

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