I'll give credit where credits are due! This post is from Nevver at the AOvault forums
Nevver
Posts: 1,387
Registered: Apr 02
Date Posted: 8/5 11:19am Subject: RE: Item decay....Think FC would ever implement this?
I couldn't even guess how difficult decay would be to add to the game now.
I'm always leary when "better" items are added to a game as it tends to shift everything up a notch and render other items obsolete (AC anyone?). Definitely some sort of money sink is needed but I would rather see things like services offered. Maybe NPCs that provide buffs that aren't normally available (Multi Melee comes to mind). That way, the money really does go away rather than become converted into an item instead.
What a great idea for a money sink. Just imagine if a buffing NPC were placed in game. He has buffs that aren't available from other sources and at great cost.
For instance:
Buff #1: put in a +100 multi-ranged/multi-melee buff and charge 1million credits for it. Now 1 mil creds is well within many people range of affordable and it would help drain a lot of money out of the economy quickly.
Buff #2: people have been wanting a 2he buff and a 1he buff... put it here. Charge for it... offer several different sizes, +20, +40, +60 and incrementing prices for them.
buff #3: how about a shotgun buff, not really any good ones out there.
buff #4,5,6... etc... buffs similar to those you find in solo missions.
I'm sure plenty of ideas can be made. These greatly help. As much money as can possibly be taken out of the game, needs to be. These buffs would highly be desirable to anyone that uses that particular weapon or what not, while not affecting those that want to sell their buffs, since they don't conflict with anyone's class buff.
Anyone else with ideas on this???