I can agree with this point of view. I for one have started to get a little tired of the 'generic office building' missions that are so common that I've started to be able to partially memorise layouts frmo missions to mission. If I'm going to start memorising these layouts, at least the environment could look more interesting.Originally posted by Nepentheia
Perhaps the appearance of the missions could be addressed?
The occational 'sewer-type' missiosn I sometimes see are nice, the water breaks up the monotony.
I would hate to invoke this game in this situation, because it isn't a true MMORPG, it's more like Diablo 2, but the example inside of it is perfect. The second cave level in Phantasy Star Online is a perfect example of a basic idea behind what Nepentheia is talk aboout. Sure, the floors were flat because PSO was terrible at terrain, but the walls and ceilings all looked like natural structures and were visually stimulating.
And when you got into a waterfall room and everything opened up above you.. it was simply breathtaking the first time you saw it.. as if you were coming out of a cave into bright light after a long time in darkness.