Good point. Except if it's a melee weapon, like a sword, then you've just lost your lower leg. But for a kick, sure, you've got a good point here.Originally posted by Sean Roach
You have a point about parrying with the weapon, but if you kick at me below the navel, I WILL block you with a knee, and I don't care WHAT weapon I'm carrying at the time.
Sort of like dropping the lower end of a staff? Interesting point. A little awkward, perhaps, but possible. So we've got ribs and kicks covered to some degree.If the gun's heavy, it'd be difficult to swing it to block, but I can see dropping the stock momentarily to block a rib blow.
It's based 50% on Strength, 20% Agility, 30% Sense. I'm not going to try and work out their reasoning there.Does parry take strength into account?
Again, true. You've made some good points, I'm willing to admit that. I don't really expect anything to change, it was more a case of me venting against something that seems illogical, more than anything else. A steel beam, no, but then, if someone's swinging at me with a steel beam (or could), I'd be trying to avoid it more than anything else And it all depends on which part of the broken chairYou could reduce parrying skill when the character is equipped with any ranged weapon over a certain weight, probably by making the weapon itself debuff parrying while equipped. This would probably require going through the database, or setting a script to do it, and putting a debuff on any weapon over a certain weight. Possibly anything that uses 50% or more of any of the inappropiate skills, (rifle, shotgun, SMG, etc) added together, with the debuff equal to some modifier on the weight.
Then again, can you see parrying with an I-beam? How about a broken chair?