I just euipped all alpha symbiants on my 220 NM enf.
I did full IPR just before equiping alphas, maxed all abilities, treatment, run speed, body dev, evade clc, nano resist, 1hb.
Saved some IP on comp lit and multimelee and raised all nanoskills so I can use all nanos.
The main role of this enf will be tanking in pvm but from time to time I may go to BS (but I am not going to twink for pvp or use 1hb/1he combo)
Now I have few millions of IP left and few questions about some skills that I have not touched yet.
So here are my questions doubts about some skills (I suspect the answer but I prefer to double check):
1. Brawling (my guess is to max it but not 100% if it is needed for pvm)
2. Fast attack (same guess as with brawling but even more doubts for pvm, do not remember at what amount recharge is capped)
3. Nano pool - this is my biggest doubts as all guides (sadly old) say to max it and some people I talk to ingame claim that I should spend ZERO IP and will never run out of nano
4. Dodge ranged - I know it is needed for pvp/BS but I just wonnder if it is also needed for pure pvm
5. Duck exp - as far as I know it is only usefull for pvp but I am not 100% if some boss mob is not using it and I would hate to suck at this encounter (if it exists)
6. First aid - is it worth to max it or should I just have enough to use easily available QL of heal stims?
I can cast all nanos selfbuffed (I have exactly that many nano skills but not maxed) should I leave it like that or should I max them anyway in case of some nanoskill debuffs?
Thank you for any constructive feedback and answers