I am totally against these types of changes for numerous reasons.
First off, I am 100% against any type of change that dumbs down the game so that no matter what I do, there is no real difference between me and John Q Newbie. People take a whole lot of time and effort to get themselves into the best equip possible. Alot of folks find that aspect of the game very very enjoyable. I know I do.
This game, as it should be, is all about the haves and the have nots. If you don't "Have", then you do what we all do and scratch and claw to where to do. If you have the means to make your character better, then it should actually make a difference. I have a good deal of experience (high level) in another modern MMORPG that has strict antitwink coding, DAOC. I will tell you right now that the item/equipment side of character developement is insanely boring. Well, the the whole game is boring, but that is beside the point. Without the ability to teak your character alot is lost. The point is that kids with rich parent will have nicer cars than poor kids and people fighting with sticks will be killed by people that launch grenades at them. To arbitrarily enforce limits in a system that already has limits (read requirements for equipment use) is a double jeopardy situation that further stacks the deck against the player.
If this type of change goes through, you might as well close the stores and just award us new armor, weapons, implants and NCs everytime we level. Since there will be little to no difference in players, I see no reason to shop for better gear, as it won't make a lick of difference.
Secondly, it will make debuffs much much too powerful. Imagine an engineer/mp (self-buffed, non-twinked) vs a trader mob. Need I really say anything more? Dead engineer/MP. Or extent it to <insert your class here> vs trader mob/pc. Do the math and feel the pain.
Thirdly, this will anger so many people that it is scary. If the exodus after 12.6 was bad, watch out. Hell, I left after 12.6 and just now came back since the game looked to be more stable and developed. Silly me for thinking that =/ I evision a great many of the high level folks just up and leaving, since they don't have anything left to do. If you can't tinker with your twink, what's left for you?
Fourth, mobs will be much much to hard. They said a change in aggro radius outdoors, nothing was mentioned about making mobs any easier to fight. There is a REASON that people over equip. If the devs are blind to that fact then I am scared.
Additionally, I hate to say it, but I do not have faith in Funcom that they can pull off such broad sweeping change without breaking 5 times as many things as they change. Time and time again I have seen changes go in and bugs come out. Nearly EVERY time. Changes this big are bound to cause headaches for players and ARK for months to come. Just going on past history here, sorry. 12.6 patch made me leave for a long time. People hate buying bugs every month.
This game has *I think* matured to a point where players have a good idea of what can and cannot be done regarding equipment and all. Most players don't have level 70 chars with ql 200 guns. Some do, but surely not all. Most people do what they can to make their character as good as they possibly can. I know that I do. Now when all the preconcieved notions about what you can and can't do, what will make you better or not is changed this far into the game, people get upset. Yes, Funcom makes the game, but we play it and make it breath, in addition to financing it's life. It is OUR game. If you are against changes like these made at such a late date, for God's sake post. Don't let them dumb down our game.