2ho as been always a big centre of pvp activity, but right now it has fallen into the absurd. What goes on now is not pvp, when omnis flush clanners every clanner goes into the bunker and hence starts the bunker zone hopping crap, when clanners have the upper hand the same happens this time with the omnis at the bunker or at the whompa, this is crap.
i see no point in going to 2ho anymore, i have been going less and less, you still see me there helping my guild pvp but much less than before.
My proposed Fix:
1) Remove all Bunkers from the north, or make them all unzonable, same applies to the South helipad bunker. no zonable houses periode.
2) move the shops east outside 2ho walls, put them further down the road outside. all of them.
3) keep the grid terminal where it is, but move the grid exit point to where the helipad is.(mmd is setup in a similar way)
4) move the whompas outside near the new place for the shops
5) move all guards outside near the new whompa and shop locations. they must be outside the East gate and in the road defending the whompas and shops.
6) move the east gate and the whole wall further east so there is more space inside the complex and guards are not aggroed so easely, unless you go near the gate.
7) make the whole place more cool, maybe remove the tents that are near the grid and move it to the space left by the whompas.
Put a sort of small fort more or less in the midle of 2ho, where the tents are currently and maybe extending a bit towards the bunkers depending on the size, This fort could just consist of a wall and a small entrance and a small tower in the midle with some stairs to access it, inside the tower you can put a buff giving machine like those you see in missions, but doesnt despawn (dont make the buff shinign and floating above our heads for lags sake but make it place a buff on our ncu).
With this i hope the small fort will be a sought after place to hold, whith a litle benefit to the holder (buff machine) and with no nearby zones to zone hop in.
So what does everyone think about this? this is an easy solution just requires some world artist hours to move the stuff arround, doesnt require any new artwork (can use existing buildings to base the fort on) and can be ready for next patch. This would be a small taste of capturing territory, as now there would be some meaning to controling the fort.
Lets face it, pvp is dieng and a lot of high lvls are bored out of their minds with the game, lets freshen it up a litle