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Thread: AOSkillEmu new version

  1. #21

    Great too but...

    This tool is great but what i miss is the negetive effect to skills.

    Like if Targeting Scope edit your aimed shot +190 its efect too negetive way -260 at you renged. int.

    So i can put that +190 at emulator, but i can put that negative effect.

    Mayby at next one?

    Thanks for this great AO tool.
    Last edited by NOVA; Aug 26th, 2002 at 17:58:29.

    220 Dictator & Adept
    220 Field Marshal & Talented
    216 Eternalist & Adept
    204 Saint & Intermediate


    --Total Levels Gained--
    Rubi-Ka: 2000+ | Shadow: 50+ | Alien: 40+ | Very old Member of the Grumpy Old Crat Bunch

  2. #22
    Great and nifty tool

    I use it a lot to plan my character and see how I can strenghten it through implants. There is in facct a shift in IPs but nothing bad ( 10 IPs for a lvl 20 character )

    I personnally do not look too much at the skills, but it seems there is a shift in the values. Your tool is correct with the number of times you can raise a skill from 0 IPs to max, but it seems the formula is wrong on skill value itself. I witness differences in skill values of 2 or 3 between AOSkilllEmu and AO

    If I may, what I really would like to see in your great tool is :
    - a more correct formula regarding skill values (if possible)
    - a 3rd page where you could specify bonus/malus to any skill or attribute

    Grats again for your tool

  3. #23

    token board buffs

    The token board (and other items) buff health and nano pool. Is it possible to add these buffs in? Not that it's a big deal since they really don't affect anything... it's jsut aesthetic...

    san

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