I was just thinking. Why not make the assasination mission type in single player missions have the actual boss mob as the target. Does not seem that it would take that much reworking. Just have it so that the player plows through the mission as normal, but at a random spot deep in the mission place the boss button for the final showdown. You could also make these mission types have the unique chest loot only found in Team missions. One more thing, to truely roleplay out the 'leave no witnesses, kill everything description' the boss button can be made to only show up if either of the two conditions are met:

Absolutely nothing has been killed or mezzed.

Everything has been killed. Period.

This would elimintate the blitzing and allow the covert players to sneak through and kill the boss and the gung-ho players to bust in the front door, kill everthing including the boss, and let the rollerats sort out the bodies.

As it is, people just team up with someone else for a minute to pull a team misssion that they can either fight through or blitz to the boss room. This way nobody has to go through the trouble of trying to get around the coding.

Any thoughts on this?