K, no ranting, flaming or clan/omni arguments... I'm going to put forth a couple ideas and if you guys like them, I'm going to push REALLY REALLY HARD to get them viewed by the DEV team.
Here goes:
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1. PVP is currently suffering because of titles and folks not wanting to finish fights because they feel out numbered or over powered for whatever reason.
Fine.
Give players the abillity to /toggle title. This means, if I /toggle title it is an on and off function. It allows me to turn my pvp title credit on and off. If it's off, I GET no credit and I GIVE no credit. This allows us to have mass pvp events without everyone getting all paranoid about their title being ganked away. In the situation of a duel, you will be able to tell if your opponent is /toggle title on by looking at your HUD when you target them. If the name shows up in "Green" then the pvp is ON, if the HUD shows the normal "RED" outline, pvp is OFF.
This keeps everyone honest and allows for people to duel eachother directly.
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2. Same side kills nolonger give title credit, period. The reason for this is obvious, no title farming because it simply is NOT acceptable.
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3. When and if you are in a 25%/0% zone, you are unable to zone under agro for 2 minutes.
This means the following.
IF I'm patrolling 2ho and say Gunnandhalf (yeah right) shows up and attacks me, from the moment he attacks me I have 2 minutes till I can zone and same with him.
This doesn't prevent you from using the 15 second grace period to see if your out numbered, out matched. As long as you don't agro someone or GET agro'd by someone, your safe to zone as you please.
The second you agro tho, you must fight for no less than 2 minutes OR run for real... Not use a door or a zone boarder to save you.
Bottom line, don't go to a pvp area unless you wanna fight. You can fight for title or not, its your choice. But don't agro and unload then zone.
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Now, lot's of gankers wont like these ideas. My comment on that subject is: I don't really care, for the rest of us who LIKE to pvp for fun AND for title in matches where we can win or loose, these are good changes. For those who want something for nothing, (See: gankers/farmers/sploiters/cheaters) these are bad changes.
I've been pvp'n now since I was around lvl 80. Never had much fun at it over all but I love PVP as a concept in AO. When I first started to like PVP, it was in a game called Diablo. Not many cared for PVP in Diablo because you could pretty much be attacked and looted anywhere.
When Diablo II came out, they gave you the abillity to turn off your loot/pvp as you saw fit. This increased the number of folks who liked PVP because then it was for fun sometimes, not always for blood and friendly duels were possible.
I'm very much open to comments on this, I'd like to suggest these minor tweaks to 25%/0% and ask FC to give us the abillity to lock titles in mass pvp combat.
I would like to continue with the Battle Royale series but as it is, none of the good pvp'ers would show up for it because they are the first to get "ganked" or "team killed" in these events.
So, give me some opinions, tell me how I'm wrong.
Arg