Since last patch calms are more or less useless. Calmed mobs still fight, both melee and ranged, or the calms just slip off after a second even if I get the message that the program was axecuted successfully. Last night we had a room with four MP's hitting with chem dmg from their shields, red to the four of us. This is tricky even with fully functional calms but now it turned into a slaughter house. After a couple of trips to the reclaim we finally wore them down but i was thoroughly digusted with it all.
My team consisted only of people from my own guild who I team up with all the time, they all know how to work together and knows to avoid calmed mobs. We did not break the calms ourselves.
This was the single worst example from last night since people actually were killed, which almost never ever happens in my teams. They all respect my calming skills and trust me to keep adds under control, when they started dying I felt so bad about the whole thing I almost logged off. After we finished the mission no one felt like doing another, we all lost the spark.
When bugs like this pop out of nowhere it kills the game, it kills it by taking the fun out of teaming. When skills and tactics suddenly becomes pointless we lose heart and interest to continue. Since aggro is so severe in team missions it is crucial that calms work, at least in a teams that's not solely consisting of Atrox Enforcers. It so bad it deserves an emergency patch...